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Hit Save! Podcast

Hit Save! Podcast

By Hit Save!

Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org!
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Currently playing episode

Betty & Earl - Interview with Matthew Brelsford, Giant Light Studios

Hit Save! PodcastSep 01, 2022

00:00
46:34
From Game Jam to Galactic Quest: The Development of Goodboy Galaxy

From Game Jam to Galactic Quest: The Development of Goodboy Galaxy

Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explore planets and meet all kinds of obstacles, puzzles, bosses, and interesting characters.

Our interview with Rik Nicol provides an interesting look into how Goodboy Galaxy came to be. It started life as a 3 day jam game, called Goodboy Advance for the Ludum Dare 43 game jam, with Rik and Jeremy experimenting to see if they could make a simple playable GBA game quickly. Buoyed by this initial success, they continued to expand the game bit by bit. The extra free time during COVID allowed them to polish a demo that helped fund the project via a successful Kickstarter campaign.

Oct 04, 202351:57
Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive

Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive

I recently had the pleasure of interviewing Artemio Urbina, a software developer and engineer based in Mexico who has created some fascinating tools for the retro gaming community. His most famous projects include the 240p Test Suite, MD Fourier, and the CPS2 desuicide project. Full blog post: https://hitsave.org/artemio-urbina-pioneering-tools-to-keep-retro-gaming-alive Support Artemio and follow his work through the following links: https://www.patreon.com/aurbina https://artemiourbina.itch.io/240p-test-suite https://stoneagegamer.com/240p-test-suite-for-neo-geo-mvs-junkerhq.html https://ko-fi.com/artemio https://github.com/ArtemioUrbina/240pTestSuite/ https://twitter.com/artemio


Jul 28, 202301:26:60
Dawn of the Monsters - interview with Alex Rushdy, 13AM Games

Dawn of the Monsters - interview with Alex Rushdy, 13AM Games

We sat down with Alex Rushdy, CEO and Creative Director at 13AM Games, to talk about their new game Dawn of the Monsters. 13AM Games have previously made Pirate Pop Plus, Runbow, and Double Cross.

Dec 18, 202253:47
Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota

Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota

Prior to the advent of the iPhone and the rise of worldwide mobile phone gaming in the early 2010s, there was a fervent mobile gaming scene in Japan - feature phone gaming. Feature phones, also known as Japanese "dumbphones," had dedicated mobile internet services to connect users to an assortment of utilities, including storefronts from the likes of Capcom to Square Enix for purchasing and downloading video games. On top of porting existing games, they created completely original games specifically for these devices. Unfortunately, in recent years, this era of gaming history has become susceptible to becoming lost to time.

Nov 10, 202201:47:48
Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski

Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski

Super Marxist Twins is a fun and fast parody platformer with an old  Soviet theme, where you play as the communist brothers Mikhail and  Ludmil trying to take down the evil (literal capitalist pig) Tsar  Boarov.  We talked with developers Eric Kesterson, Saun Conlin, Jim Bochanski,  and Nick Zaleski about the genesis of their idea, level design,  characters and themes, and much more.  More info here: https://hitsave.org/super-marxist-twins-a-roundtable-with-the-devs

Nov 04, 202201:38:40
Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni

Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni

Jaiden Alemni of Studio Alemni is creating a wonderful role-playing game with an interesting story and game play mechanics.

Check it out: https://www.studioalemni.com/astravia

Oct 06, 202201:10:34
Betty & Earl - Interview with Matthew Brelsford, Giant Light Studios

Betty & Earl - Interview with Matthew Brelsford, Giant Light Studios

Matthew has created a beautiful and creative puzzle game, where you control everything on screen at the same time.

Sep 01, 202246:34
Q-Cubed - Interview with Carolyn Lu at Cludosian Games

Q-Cubed - Interview with Carolyn Lu at Cludosian Games

I had a blast playing Q-Cubed, and we're so happy to be talking to Carolyn about her game. Apologies for the somewhat crappy audio from my  microphone. More information: https://hitsave.org/blog/q-cubed-with-carolyn-lu-cludosian-games/

May 26, 202234:02
 GigaSword - an interview with Jack Breen

GigaSword - an interview with Jack Breen

We sat down with Jack Breen, the sole developer behind the upcoming Metroidvania game GigaSword. It's a game filled with charm, fun puzzles, great artwork and excellent music. The demo is available on both Itch and Steam, and we highly recommend you try it out. Jack is also currently running a Kickstarter which ends on March 3, so if you're interested in supporting his work on the game and get your name into the credits, head over there now :)

Feb 22, 202201:32:21
Wintermoor Tactics Club development team interview
Oct 02, 202102:04:07
Interview with the developers behind Get-A-Grip Chip - Jon Lawitts and Vicky Wei of Redstart IO

Interview with the developers behind Get-A-Grip Chip - Jon Lawitts and Vicky Wei of Redstart IO

We sat down with Vicky Wei and Jon Lawitts of Redstart Interactive just after they released their first game Get-A-Grip Chip on the Nintendo Switch. We cover their development progress which was very quick (less than a year!), how they met up with local play testers, and their influences for the game. We also talk about their experiences working with a translation team to get their game translated from English to Japanese, how the release process works to get a game onto the Switch, and much more.

Jun 10, 202101:54:45
Interview with Danny Silvers at Lantana Games

Interview with Danny Silvers at Lantana Games

As part of our Indie Game Preservation efforts, we strive to preserve video game history through fun, open, and informative interviews with game developers. 

Our first interview is with Danny Silvers, CEO and founder of Lantana Games, the studio behind the Mondrian game series. Danny talks about how he started Lantana Games and got into the indie game scene in Boston, gathered a team and made a name for themselves doing web games, and eventually getting the idea for Mondrian during a game jam. Danny then dives into his passion for helping and teaching others, and their student mentorships with partnered Universities. 

Read our full blog post: https://hitsave.org/blog/interview-with-danny-silvers-of-lantana-games/

Dec 16, 202001:08:46