The Immersive Chemistry Podcast examines the intersection of chemistry, chemical engineering, game design, educational sciences and technology. In each episode we explore the impact of immersive learning research on these fields through interviews and discussion.
In this episode, we speak with Silvia Fornós who is taking games-based learning research into an interesting direction, by exploring how games making can be used as an educational strategy. Silvia is a PhD Researcher at IT University Copenhagen and a CHARMING project Early Stage Researcher. She has experience working in the games industry throughout Europe.
In this episode of the podcast we delve into the work of co-host Jessi, who is exploring the research question: Can Augmented Reality help students understand abstract concepts? Jessi shares details about an AR application which she recently published on the Google Playstore - Science On TV.
Tim and Jessi also discuss:
- The SAMR Model, a theoretical framework, which can be used to categories different degrees of educational technology integration
- Nanome. A VR application which is being used by scientists, researchers and pharmaceutical developers www.nanome.ai
Download the Science On TV app here: https://play.google.com/store/apps/details?id=com.Charming.ScienceTV
Do students learn better with games than with conventional media? This is one of the central research questions of our guest. In this episode, we speak with Yuanyuan Hu, one of the researchers of the CHARMING Project who is exploring game-based learning in order to find some answers.
In this episode, we speak with Emanuele Bardone, an educational technology researcher who is the Programme Director for Educational Technology at the University of Tartu. Emanuele shared his experience on how practitioners interpret the relationship with educational technology and how this discipline is shaping today' s teaching and learning. Come and listen together with us an do not forget to visit https://charming-etn.eu/ to keep up with the latest updates of the network.
The topic of this episode is Escape Rooms and their function as immersive learning environments. We discuss a prototype developed by Merck, designed for health and safety environment training. We talk with two PhD researchers on the CHARMING Project, Sofia Garcia Fracaro and Michael Dumin, and ask them about their experience completing the Merck escape room. They share their ideas about escape rooms as learning environments and the benefits and challenges that come along with this type of immersive learning environment.
In this episode, we speak with Serkan Solmaz, an early stage researcher on the CHARMING Project who is applying computational fluid dynamics tools and related databases for chemical-model based AR/VR design. If you want to know more about the project and keep updated on what the network is doing visit us at https://charming-etn.eu/.
Can science & technology education be revolutionized with immersive technologies? Can this revolution be expanded to motivate and train children, students and employees in chemistry and chemical engineering? It may sound crazy but fortunately, the European Training Network for Chemical Engineering Immersive Learning, or CHARMING for short, is taking on these challenges by bringing together specialists from chemical engineering, educational sciences, game design, and technology. In this episode, Tom van Gerven joined us to introduce the CHARMING project and the partners involved. In addition to coordinating the project, Tom is a Professor at KU Leuven in the Process Engineering for Sustainable Systems Group.
If you want to know more about the project and keep updated on what the network is doing visit us at (https://charming-etn.eu/)