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Neverwinter Monday Nights

Neverwinter Monday Nights

By NMN

Neverwinter Monday Nights features an unlikely crew of adventurers whose mysterious destinies intertwine through the city of Neverwinter, where they have gathered to become great heroes.

Cast:
Treper Thann, human warlock (James);
Bruno Beerswiller, dwarf fighter (Sean);
Salazar, dragonborn druid (Rose);
Anor Londo, human barbarian (Marsh);
a gnome illusionist who won't tell anyone his real name (Grant);
and Ted our DM!

The books used to run this 4th Edition Dungeons and Dragons game were published by Wizards of the Coast (2010-2011). This podcast is for adults and uses explicit language
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Currently playing episode

Zambies!

Neverwinter Monday NightsDec 03, 2018

00:00
55:33
Captured!

Captured!

It's a good plan!!

Feb 07, 201941:25
Boss Fight!

Boss Fight!

The mighty Gomoth brings his flaming broadsword down on our faces. Music in this episode by Walid Feghali.

Jan 28, 201938:49
Gomoth

Gomoth

We cower before the Lord of Flames....

Jan 14, 201933:59
The Bridge that Spans Flowing Fire

The Bridge that Spans Flowing Fire

We kill the orcses. Music by Walid Feghali.

Jan 14, 201953:06
We Rescue the Dwarves, Seee

We Rescue the Dwarves, Seee

  

It’s a cave full of monsters, monsters. We gotta kill them so we can rescue the dwarves, see. Music in this episode by Walid Feghali.

Jan 07, 201948:36
War Party

War Party

After a long night, the gang explores the mountainside in the daylight, and encounters a war party of Gomoth.
Dec 31, 201841:51
Mount Hotenow

Mount Hotenow

The gang is back! This episode we explore the surroundings of Mount Hotenow for signs of dwarves, and find a disturbing scene. Thanks to Anchor for making it possible with their free podcasting platform.
Dec 24, 201843:53
Maybe It's Magic Runes

Maybe It's Magic Runes

Scharfnapple pieces together the events that led to his inevitable wedgie. Music in this episode by Walid Feghali.
Dec 17, 201856:09
The Party

The Party

The most epic role-played party in podcast history. Find out how far one keg of dwarven ale can be stretched, how much money one can bet on his own friends, and what to do when your boss drops in on your party to ask if you have any drugs. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.
Dec 10, 201801:20:26
Kill Mayor Galt

Kill Mayor Galt

Off with his head! Music in this episode by Walid Feghali.
Dec 03, 201801:10:04
The Gauth

The Gauth

We need evidence proving that the mayor is in cahoots with the Cyricits, or we'll have to leave the city we've fought so hard to protect! Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.

Dec 03, 201801:28:33
Shrines

Shrines

Is that a... cat? Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.
Dec 03, 201801:05:54
The Manor on Black Lake

The Manor on Black Lake

The gang is on the way to bust some serious Cyricist butt when a group of soldiers practically arrests them. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.

Dec 03, 201858:28
The Wizard Strikes a Deal

The Wizard Strikes a Deal

I was using a new recording setup in the last episode, and I didn’t get it right. It’s not podcast-worthy. After much deliberation, I decided to scrap the episode entirely and continue on without it. You won’t miss much –a couple battles, and a scene in which we find Maribus lying at the end of the tunnel with his throat cut. An arcana check reveals that someone recently teleported out. Having learned that Maribus shared some kind of connection with the Sons of Alagondar, the rebel group in Neverwinter, we decide not to include that part when we tell Neverember his man was chased down and murdered by Siricist cultists. He can tell we’re hiding something and pays us the base amount he promised, but takes away our Christmas bonus. The Scrooge. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.
Dec 03, 201801:28:02
The Maribus Sting

The Maribus Sting

Third job is to trail Maribus while he's on duty. Whatever he's up to, it's going to require some serious subterfuge. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali.
Dec 03, 201801:30:51
Drunkards

Drunkards

How we earn our reputation throughout the city as "those drunks." Intro music by Lyubomir Yordanov. Outro music by Walid Feghali.
Dec 03, 201837:32
The Blob

The Blob

The spellplaguey chasm shat out a giant blob, and it's headed for Neverwinter. Someone should do something. Maybe we should just run? Not to be confused with: Diamond Weapon. Music in this episode by Walid Feghali.
Dec 03, 201842:42
Philliphlamph

Philliphlamph

We're on Facebook now =) Check out the photos and like us. The disembodied voice reveals itself to be: Philliphlamph. Philliphlamph Phlam-phloo-aphloph. Intro music by Lyubomir Yordanov. Outro music by Walid Feghali.
Dec 03, 201827:11
The Bougie Elf

The Bougie Elf

We follow the trail of corpse bits and paw prints to a delapidated home nearby the chasm. Inside they find Neverember's niece, a new face, and a threatening, disembodied voice. Featuring guest star Grace. Music in this episode by Walid Feghali.
Dec 03, 201844:02
Over the Wall

Over the Wall

Our heroes begin their second quest for Lord Neverember and set out to rescue the missing soldiers, who were patrolling a small neighborhood over the wall in ruined Neverwinter. Hopefully our mission won't take us too close to the chasm, from which hordes of spellplagued creatures have emerged. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali
Dec 03, 201801:00:58
Evidence in the Mausoleum

Evidence in the Mausoleum

Traipsing through Neverdeath, we find ourselves in front of the mausoleum we were looking for. But even if we do find the evidence we seek, how will we use it? Music in this episode by Walid Feghali.
Dec 03, 201834:28
Neverdeath

Neverdeath

Neverwinter's cemetery is a known haunt for the walking dead, but Neverember sends the crew to find a symbol of his lineage. He believes may be located in one of the mausoleums in the oldest part of Neverdeath -- of course, it's only a matter of making it there alive. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali
Dec 03, 201859:13
Lord Neverember

Lord Neverember

Having slain the beast in the sewers, the adventurers make a meeting with the self-imposed ruler of the city, Lord Neverember -- but whether he be friend or foe remains to be seen. Music in this episode by Walid Feghali
Dec 03, 201847:20
Zambies!

Zambies!

Unsettling events unfold as our heroes discover an unfortunate pile of dead bodies that look eerily familiar. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali
Dec 03, 201855:33
The Magic Corn

The Magic Corn

Magic items come in all shapes and sizes. Music in this episode by Walid Feghali.
Dec 03, 201832:13
Entering the Sewers

Entering the Sewers

Our heroes arrive in Neverwinter and learn of a foul beast which disrupts commerce in the area and resides in the city's sewers. Though they have never met, the five warriors encounter one another at the sewer's entrance and work together to slay it. Intro music: "Arise" by Lyubomir Yordanov Outro music: "The Woven Dream" by Walid Feghali
Dec 03, 201848:29