The Hard Move

The Hard Move

By Matthew Gravelyn
The Hard Move is a Powered by the Apocalypse (PbtA) RPG discussion podcast. Each episode a guest and I focus on a single move, diving into how the move works mechanically, how players can use it narratively to drive the fiction, and how GMs can react to the move to find out what happens. Join me every Wednesday as I welcome a new guest to name their move and play to find out what happens.

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Available on 11 platforms
Ep. 7 - Attune
Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities. You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.
44:13
December 5, 2018
Ep. 6 - Blow Off Steam
Meghan Dornbrock and I explore the shadow-filled world of The Watch and look at how the move Blow Off Steam gives deep meaning to downtime. This move mechanically helps you reduce Weary and gain Camaraderie, two tracks that determine how strung out or connected your character is. Narratively this move helps give guidance and importance to downtime activities that might otherwise go overlooked. For the GM, we talk about how giving control of the story to the players in these moments can pay off big. You can follow Meghan on Twitter at twitter.com/meglish and visit her website at meglish.com Content featured in this episode is from The Watch by Anna Kreider and Andrew Medeiros. For more information, visit peachpantspress.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Please consider subscribing to The Hard Move on iTunes or your podcast platform of choice.
36:21
November 28, 2018
Ep. 5 - Turn Someone On
Adam West and I get hot and heavy as we discuss the move Turn Someone On from the game Monsterhearts 2. This move is at the core of Monsterhearts gameplay and mechanically powers Strings, the economy of relationships used to power other moves in the game. We also talk about how this move narratively opens up limitless doors to explore teenage sexuality and identity as well as tips for how GMs can support such deep character exploration. You can follow Adam on Twitter at twitter.com/hoobuk or Instagram at instagram.com/hoobuk and check out his actual plays at happyjacks.org Content featured in this episode is from the game Monsterhearts 2 by Avery Alder. You can find out more about this game at buriedwithoutceremony.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove
48:49
November 21, 2018
Ep. 4 - Mind Your Manners & Be Understood
Brie Sheldon and I struggle with our inner beasts as we take a look at both Mind Your Manners and Be Understood from their game Turn. These moves represent how characters handle the instincts of their beast and human selves as they attempt to navigate their everyday lives. Mechanically these moves can contribute to Exposure, leading characters closer to being revealed as shapeshifters and provide a springboard for endless narrative opportunities. We also talk about the GM principles in Turn and how they contribute to addressing character struggles. You can follow Brie on Twitter at twitter.com/thoughtygames and visit their website at briecs.com Content featured in this episode is from the game Turn by Brie Sheldon. You can learn more and back Turn on Kickstarter at tinyurl.com/TurnKS Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Please consider subscribing to The Hard Move on iTunes or your podcast platform of choice.
47:57
November 14, 2018
Ep. 3 - Burn
Jason Mills and I get into the move Burn from the Nova Playbook in the game Masks. We talk about the mechanical importance of this move as the only Playbook option for the Nova, how the choices made in this move are critical at driving the Nova’s narrative, and how the GM can grapple with the seemingly infinite possibilities of this move. You can follow Jason on Twitter at twitter.com/ItsProbablyOK and find out more about Happy Jacks RPG at happyjacks.org Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove
40:55
November 7, 2018
Ep. 2 - Detachable Body Parts
Eric Lee and I break down the move Detachable Body Parts from the Constructed playbook in Monster of the Week. We talk about how deceptively simple the mechanics of this move are but how out of hand (or arm, or leg) this can get narratively. We also talk about how a GM can lean into the seemingly limitless power of this move to still create a tense and engaging story. You can follow Eric on Twitter at twitter.com/EricLeeeeeee and find out more about Table Tales on Twitter at twitter.com/OurTableTales Content featured in this episode is from the game Monster of the Week by Michael Sands. The Constructed Playbook was created by Reid San Filippo. You can find out more about this game at evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove
33:46
October 31, 2018
Ep. 1 - Unleash Your Powers
Aabria Iyengar and I discuss the move Unleash Your Powers from Masks. We explore what this move means mechanically as a barely controlled burst of superpowers, what it means narratively as teens find untapped power they didn’t know they had, and how it contrasts with the adult move Wield Your Powers. We also talk about how open-ended this move is and some options the GM has to respond to this move. You can follow Aabria on Twitter http://twitter.com/quiddie and find out more about Happy Jacks Podcast at http://happyjacks.org Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at http://magpiegames.com Music is by Nick Gravelyn. You can find more of his work at http://nickgravelyn.com You can follow the show on Twitter http://twitter.com/TheHardMove
29:12
October 24, 2018
Trailer
Hello, I'm Matthew Gravelyn and I love Powered by the Apocalypse games! Join me every week as I welcome a new guest on to name their move and we’ll play to find out what happens. This is The Hard Move. Subscribe on anchor.fm/TheHardMove or wherever you find podcasts.
01:07
October 9, 2018
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