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The Hard Move

The Hard Move

By Matthew Gravelyn
The Hard Move is a Powered by the Apocalypse (PbtA) RPG discussion podcast. Each episode, host Sidney Icarus will chat with a guest about a single move, diving into how the move works mechanically, how players can use it narratively to drive the fiction, and how GMs can react to the move. Join us every other Wednesday as I welcome a new guest to name their move and play to find out what happens.

Please subscribe on Anchor, iTunes, Google Play, or wherever you find podcasts. Also consider supporting the show on Patreon.
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Unleash Your Powers

The Hard Move

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Reveal a Secret
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg Taylor Curreysmith and I prepare for the worst as we discuss his Kickstarter based on the pixelated worlds of NES cartiges and limit breaks.  In the Patreon episode, Tay and I also go off topic to talk about Taylor's love of Monster Rancher (even more than the release), my love of Metroid, and a lot of time spent enjoying each other's company. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow  Taylor @whimsymachine and @taylor_cs
34:01
November 18, 2020
Pay the Price
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in.  In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow  Kyle @wiegraf_ and check out Tools for Viable Organising over at https://vsru.org/articles/tools-for-viable-organizing.html Content featured in this episode is from Fellowship 2nd Edition, by Jacob Randolph, published by Liberi Gothica Games.
41:17
October 28, 2020
Choose
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25 John Harper and I prepare for the worst as we discuss the building tension, core loops, and how we both get spooked out real easy. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow John @john_harper, and johnharper.itch.io. Content featured in this episode is from Murderous Ghosts by Vincent Baker, published by Lumpley Games
48:08
October 14, 2020
Accuse Someone of Lying
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25 Tomer Gurantz and I prepare for the worst as we discuss the nature of move engagement, what it means to be an audience, and how to best crush someone's lies beneath your high-heels. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Tomes @tgurantz, and @SGGlendale for his awesome community work. Content featured in this episode is from Pasión de las Pasiones by Brandon Leon-Gambetta, with future publishing by Magpie Games
39:56
September 30, 2020
Holy Symbol Arsenal
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25 Jammi Nedjadi and I prepare for the worst as we unfold a developer's story about Apocalypse Keys and an amazing move that stole my heart. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Jammi @temporalhiccup, and help us both out by getting the game at  temporalhiccup.itch.io/hardmove25
44:31
September 16, 2020
Tell a Story
Proceeds from this month's patreon go to Color of Change, support them here: https://colorofchange.org/about/ Yoshi Creelman and I prepare for the worst as we move in herds, uhh find a way and, after careful consideration decide not endorse your park, as we Tell a Story. This episode was a joy to record after a long night at work, and I couldn't imagine a better person to record it with than Yoshi. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Yoshi @yoshicreelman, and find his work on itch under Drawn Bear games. I highly recommend his Pillowfort blog post on playtesting. Content featured in this episode is from Escape from Dino Island, by Sam Tung and Sam Roberts. https://samnite.itch.io/escapefromdinoisland
45:45
September 2, 2020
Surrender to Weariness
Misha B and I prepare for the worst as we fight against the shadow until we Surrender to Weariness. Misha is an absolute joy to listen to, and I think this episode brings a lot of that out. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Misha on twitter @bggameworks. Content featured in this episode is from The Watch, written by Ash Kreider and Andrew Medeiros
45:17
August 5, 2020
Thy Will Be Done
Aaron King and I prepare for the worst as we satiate an Object's Hunger with Thy Will Be Done. This episode unfolds a lot about what we want from the move that isn't present, which is kind of different for this format. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Aaron on twitter @aaronmfking, and at erinking.itch.io Content featured in this episode is from The Veil, 2nd Printing written by Fraser Simons and published by Samjoko Games.
41:45
July 22, 2020
In-Brain Puppet Strings
Paddy Hutchinson and I prepare for the worst as we pull on some In-Brain Puppet Strings. An interesting move, we discuss a lot about the requirements for the move and how we make it sing at our table. This a fun ep, and it's stripped back from more of the deeply theoretical episodes we've had in the past. Some nice variety. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Paddy on twitter @paddyhutcho, and at liberationindustries.net Content featured in this episode is from Apocalypse World 2nd Edition, written by Vincent and Meguey Baker, and produced by lumpley games.
39:36
July 8, 2020
At Any Cost
Rach Shelkey and I prepare for the worst as we take a look at At Any Cost from Urban Shadows. One of my favourite eps, when we discover that we both have a totally different understanding of this move. In the Patreon cut, Rach and I also talk about medicine and patient autonomy, consent in gaming, and art criticism. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Rach on twitter @teddog, and listen to Plus One Forward. Content featured in this episode is from Urban Shadows. With writing by Andrew Medeiros and Mark Diaz Truman, and published by Magpie Games
36:35
June 25, 2020
The Abyss Stares Back
https://itch.io/b/520/bundle-for-racial-justice-and-equality    Spenser Starke and I prepare for the worst as we take a look at The Abyss Stares Back from The Veil. An interesting move, we discuss as much about how we love unpacking the poetry of the move as we do with how challenging it is to engage with fully. It really is like nothing else out there. In the Patreon cut, Spenser and I also talk about the changes we'd like to see this move make, and specifically how it can be so inaccessible to the people approaching it. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Spenser on twitter @spenserstarke, and back Alice is Missing on Kickstarter. Content featured in this episode is from The Veil. With writing by Fraser Simons, published by Samjoko.
41:16
June 10, 2020
Drives
Jenn Martin and I prepare for the worst as we take a look at the Beacon's Drives from Masks. We go through how Drives offer players guidance, and how the smart design offers beats without defining an arc.  In the Patreon cut, Jenn and I also talk about how to approach it from a design perspective, along with a bunch of extra goodies. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Jenn on twitter @tenpenjenn (and her website, the.kinematic.cafe) Content featured in this episode is from Masks: The Next Generation. Writing by Brendan Conway, published by Magpie Games.
41:43
May 27, 2020
Gaze Into The Abyss
Andrew Gillis and I prepare for the worst as we Gaze into the Abyss from Monsterhearts 2. In this episode we discuss inviting players in, generating stakes, and developing good dark stories.  In our patreon release Andrew and I also talk about the ins and outs of Abyss Gazing, and bringing misses to bear against players. Available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Andrew on Twitter at @commutingcrow. Content featured in this episode is from Monsterhearts 2, written by Avery Alder, and published by Buried Without Ceremony.
38:41
May 13, 2020
Go Aggro
Adrian Thoen and I prepare for the worst as we go OG and Go Aggro with Apocalypse World 1e and 2e. In this episode we discuss shifting agency of threats; bluffing and calling it; and how to do moves from "a distance". In our patreon release Adrian and I also talk about how Go Aggro can be played as an MC, and the evolution of PbtA moves over the years. Available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Adrian on Twitter at @madadric. Content featured in this episode is from Apocalypse World first and second editions, written by Vincent and Meguey Baker, and published by lumpley games.
40:31
April 29, 2020
Spit In The Face Of Guidance Or Influence
Ryan McNeil and I prepare for the worst as we step into the time-shifting Innocent, and look at a really hostile move. In this episode we discuss escalation in PbtA; what it means to have moves "on the table"; and how different triggers drive different play. A full length bonus version of this episode is available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Ryan on Twitter at @transalaskin. Content featured in this episode is from Masks and Halycon City Herald, both published by Magpie Games, with lead writing by Brendan Conway.
37:56
April 15, 2020
Last Breath
Matthew Gravelyn and I prepare for the worst as we explore Dungeon World's move for facing down the black gates of the death. In this episode we discuss the nature of RPG death; triggering and engaging with the move in new ways; and have a blast doing it every step of the way.  A full length bonus version of this episode is available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Matthew on Twitter at @mrmatthew, and buy Mall Kids at mr-matthew.itch.io Content featured in this episode is from Dungeon World by Sage Latorra and Adam Koebel, and published by Sage Kobold productions.
44:17
April 1, 2020
Hard Move Season 2 Announcement
The Hard Move returns for Season 2... with a twist! New episodes start on April 1st.
01:00
March 31, 2020
Make A Challenge
Becky Annison and I dive into her upcoming game Bite Me! and explore the complicated dynamics of werewolf pack authority. The move Make A Challenge is used as a mechanical device whenever someone willingly, unwillingly, or even unknowingly challenges the leadership of the alpha. This move has some wild effects ranging from swapping playbooks to permanent stat modifiers. Narratively this move can shape the entire course of the game, moving power around and breaking social norms. For the GM, there’s a lot to manage but Becky comes through with some tips for GMs to get your through it.  You can follow Becky on Twitter at twitter.com/BeckyAnnison and check out her work at blackarmada.com  Content featured in this episode is from Bite Me! by Becky Annison. For more information, visit bit.ly/BiteMeKS  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
1:02:40
March 14, 2019
Act Under Pressure
Rev Deschain and I check out the move Act Under Pressure from Monster of the Week. This seemingly generic move is used whenever there is risk or doubt about the success of an action and offers a wide assortment of both mechanical and narrative outcomes. We talk about how Rev uses this move to cover the success and failure of multiple moves into one roll and how he provides several narrative options for his players to choose from. As the GM, Rev thinks the more options the better, and puts the power back in the players’ hands.   You can follow Rev on Twitter at twitter.com/RevDeschain and check out The Crit Show at twitter.com/thecritshow  Content featured in this episode is from Monster of the Week by Michael Sands. For more information, visit evilhat.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove   Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.  
41:20
March 6, 2019
Take A Powerful Blow
Lloyd Gyan and I expand on a Twitter conversation by discussing Take A Powerful Blow from Masks. In a game where super humans battle it out with fists and wits, the concept of harm is replaced with systems of conditions and narrative outcome. This move mechanically encapsulates what it’s like for a super teen to take a hit, physically or emotionally, and what happens after. Narratively this move has a lot of options for players to choose their own adventure, and the GM also weighs in heavily if the enemy gets an advantage as a result. You can follow Lloyd on Twitter at twitter.com/druggeddwarf and check out the One Shot Club at discordapp.com/invite/Y4DRYdA Content featured in this episode is from Masks by Brendan Conway. For more information, visit magpiegames.com   Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
48:09
February 27, 2019
Transform
Jonah M. Jackson and I launch into Uncharted Worlds to discuss Transform, a move from the Shaper playbook found in the Far Beyond Humanity expansion. This move is mechanically light, relying on another basic move for its trigger, but offers amazing flexibility in play. As you might expect when morphing into wild, alien beasts, the narrative impact of this move can be widely varied depending on the situation. The GM doesn’t play a major role in the actual move, but it’s incredibly important for you to discuss how you plan to use this move prior to the game.  You can follow Jonah on Twitter at twitter.com/jonahmjackson and check out The Quest Company at questcompanypodcast.com Content featured in this episode is from Uncharted Worlds by Sean Gomes. For more information, visit uncharted-worlds.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
44:05
February 13, 2019
Keep Your Cool
Marsie Vellan and I head back into Monsterhearts 2 to check out another pivotal move for any teen monster, Keep Your Cool. Mechanically it’s simple: you try to keep your wits about you in a tense situation and, if you’re cool enough, you could come out the other side with valuable insight about the situation. Narratively this move can drive virtually any scenario, from facing down the school bully to professing your love to someone. The GM gets to weigh in by answer questions, discussing character vulnerability, and issuing hard moves if things go south.  You can follow Marsie on Twitter at twitter.com/MarsieVellan and check out the Phantom Rollbooth Patreon at patreon.com/phantomrollbooth Content featured in this episode is from Monsterhearts 2 by Avery Alder. For more information, visit buriedwithoutceremony.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
44:23
February 6, 2019
Stand Strong in Your Convictions
Lauren McManamon and I talk about her game Girl Underground as we discuss the move Stand Strong in Your Convictions. At the heart of this game is a sense of empowerment and discovery by The Girl who is striving to turn imposed manners into personal beliefs. Mechanically this move calls on those beliefs to help The Girl overcome challenges she may face and narratively color the action around how the challenge is dealt with. The GM is pretty hands-off with this move, only stepping in to mix things up on a miss.  You can follow Lauren on Twitter at twitter.comthestraykiwi Content featured in this episode is from Girl Underground by Lauren McManamon and Jesse Ross. For more information, visit girlunderground.org Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
45:14
January 30, 2019
Mesmerism
Kyle Gould and I look into his first PbtA game, Blades in the Dark, and explore the move Mesmerism from the Slide playbook. Mechanically this move augments the Sway action, allowing the Slide to trick their victims into not remembering the experience. Narratively it sets up easy outs, but can also come back to haunt you if your victim catches up with you. For the GMs, there is more opportunity than risk here as you have numerous ways to turn this back on the Slide.  You can follow Kyle on Twitter at twitter.com/taverntalesdm and check out Tavern Tales at taverntales.ca Content featured in this episode is from Blades in the Dark by John Harper. For more information, visit evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
38:08
January 23, 2019
Express Your Love Passionately
Brandon Leon-Gambetta and I get steamy and talk about Express Your Love Passionately from his forthcoming game Pasión de las Pasiones. Mechanically we talk about modifying rolls by answering move and playbook questions as well as the outcome of such emotional expression. Narratively this move is chalk full of opportunities to fall in love, make an enemy, or anything in between. Finally, we discuss how the GM acts as a cheerleader and enabler more than an arbiter or decision maker.  You can follow Brandon on Twitter at twitter.com/drcaptainkobold and check out Stop, Hack, and Roll at stophackandroll.com Content featured in this episode is from Pasión de las Pasiones by Brandon Leon-Gambetta. For more information, visit magpiegames.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
1:06:28
January 16, 2019
Oops!
Renee Rhodes and I stumble into the move Oops! from Monster of the Week. This move comes from the Mundane playbook and offers the player a mechanical way to luck into finding some crucial information for them to share with the other Hunters. Narratively, this gives the Mundane player a lot of control over the story and allows them to still influence the world even if they don’t have paranormal gifts. We also discuss how the GM can help make this move fun and powerful without taking away from the rest of the players’ experience. You can follow Renee on Twitter at twitter.com/RaeDeAnneR and check out Fate and the Fablemaidens at fatefmcast.com Content featured in this episode is from Monster of the Week by Michael Sands. For more information, visit evilhat.com Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
35:35
January 2, 2019
Embrace Your Chimera & The Power of Friendship
Ryan Boelter and I explore the genre-bending world of Chimera by looking at the basic move Embrace Your Chimera and the genre move The Power of Friendship. After an overview of the system, we talk about how the genre move gives more mechanical and narrative depth to the basic move, and how the basic move functions in the rules-light system. We also talk about what it looks like for a group to team up to take on the Big Bad and how the GM can work with the players to encourage amazing scenes. You can follow Ryan on Twitter at twitter.com/lordneptune and check out the Character Creation Cast at twitter.com/CreationCast Content featured in this episode is from Chimera by Ryan Boelter. For more information, visit patreon.com/ryanboelter Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com You can follow the show on Twitter at twitter.com/thehardmove Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice. 
35:36
December 26, 2018
Preparedness
Murphy and I gear up for another visit to Monster of the Week by analyzing the Expert Playbook move Preparedness. This move represents the Expert’s vast knowledge and stockpile of gear, trinkets, and artifacts and mechanically lets the player access them when it’s needed most. This move also can completely reroute the narrative if the one item the party desperately needs is in a complicated location, requiring a diversion of their attention. We also talk about how the GM and player can work together to make sure this move is used in the proper spirit of the game.  You can follow Jesse on Twitter at twitter.com/Jesus_H_Pharaoh and check out Table Tales at twitter.com/OurTableTales  Content featured in this episode is from Monster of the Week by Michael Sands. For more information, visit evilhat.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.
28:45
December 19, 2018
Risk Roll
Jesse Ross and I delve into the mysterious and dangerous forest of Trophy to discuss the Risk Roll, one of only three in the game. It mechanically encapsulates navigating tricky situations and the risk involved, both physical and mental. This move drives the bulk of the story forward and offers players nearly complete narrative control. The GM can also entice the players to push their luck to achieve their goals at the risk of falling prey to the ominous forest.  You can follow Jesse on Twitter at twitter.com/jesseross and check out his website at jesseross.com  Content featured in this episode is from Trophy by Jesse Ross. For more information, visit trophyrpg.com Trophy is available in the December 2018 issue of The Gauntlet’s Codex. To subscribe, visit patreon.com/gauntlet  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.
39:28
December 12, 2018
Attune
Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities.  You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr  Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.
44:13
December 5, 2018
Blow Off Steam
Meghan Dornbrock and I explore the shadow-filled world of The Watch and look at how the move Blow Off Steam gives deep meaning to downtime. This move mechanically helps you reduce Weary and gain Camaraderie, two tracks that determine how strung out or connected your character is. Narratively this move helps give guidance and importance to downtime activities that might otherwise go overlooked. For the GM, we talk about how giving control of the story to the players in these moments can pay off big.  You can follow Meghan on Twitter at twitter.com/meglish and visit her website at meglish.com  Content featured in this episode is from The Watch by Anna Kreider and Andrew Medeiros. For more information, visit peachpantspress.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Please consider subscribing to The Hard Move on iTunes or your podcast platform of choice.
36:21
November 28, 2018
Turn Someone On
Adam West and I get hot and heavy as we discuss the move Turn Someone On from the game Monsterhearts 2. This move is at the core of Monsterhearts gameplay and mechanically powers Strings, the economy of relationships used to power other moves in the game. We also talk about how this move narratively opens up limitless doors to explore teenage sexuality and identity as well as tips for how GMs can support such deep character exploration.  You can follow Adam on Twitter at twitter.com/hoobuk and check out his actual plays at happyjacks.org  Content featured in this episode is from the game Monsterhearts 2 by Avery Alder. You can find out more about this game at buriedwithoutceremony.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove
48:49
November 21, 2018
Mind Your Manners & Be Understood
Brie Sheldon and I struggle with our inner beasts as we take a look at both Mind Your Manners and Be Understood from their game Turn. These moves represent how characters handle the instincts of their beast and human selves as they attempt to navigate their everyday lives. Mechanically these moves can contribute to Exposure, leading characters closer to being revealed as shapeshifters and provide a springboard for endless narrative opportunities. We also talk about the GM principles in Turn and how they contribute to addressing character struggles.  You can follow Brie on Twitter at twitter.com/thoughtygames and visit their website at briecs.com  Content featured in this episode is from the game Turn by Brie Sheldon. You can learn more and back Turn on Kickstarter at tinyurl.com/TurnKS  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Please consider subscribing to The Hard Move on iTunes or your podcast platform of choice.
47:57
November 14, 2018
Burn
Jason Mills and I get into the move Burn from the Nova Playbook in the game Masks. We talk about the mechanical importance of this move as the only Playbook option for the Nova, how the choices made in this move are critical at driving the Nova’s narrative, and how the GM can grapple with the seemingly infinite possibilities of this move.  You can follow Jason on Twitter at twitter.com/ItsProbablyOK and find out more about Happy Jacks RPG at happyjacks.org  Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove
40:55
November 7, 2018
Detachable Body Parts
Eric Lee and I break down the move Detachable Body Parts from the Constructed playbook in Monster of the Week. We talk about how deceptively simple the mechanics of this move are but how out of hand (or arm, or leg) this can get narratively. We also talk about how a GM can lean into the seemingly limitless power of this move to still create a tense and engaging story.  You can follow Eric on Twitter at twitter.com/EricLeeeeeee and find out more about Table Tales on Twitter at twitter.com/OurTableTales  Content featured in this episode is from the game Monster of the Week by Michael Sands. The Constructed Playbook was created by Reid San Filippo. You can find out more about this game at evilhat.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove
33:46
October 31, 2018
Unleash Your Powers
Aabria Iyengar and I discuss the move Unleash Your Powers from Masks. We explore what this move means mechanically as a barely controlled burst of superpowers, what it means narratively as teens find untapped power they didn’t know they had, and how it contrasts with the adult move Wield Your Powers. We also talk about how open-ended this move is and some options the GM has to respond to this move.  You can follow Aabria on Twitter twitter.com/quiddie and find out more about Happy Jacks Podcast at happyjacks.org  Content featured in this episode is from the game Masks by Brendan Conway. You can find out more about this game at magpiegames.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter twitter.com/TheHardMove
29:12
October 24, 2018
Trailer
Hello, I'm Matthew Gravelyn and I love Powered by the Apocalypse games! Join me every week as I welcome a new guest on to name their move and we’ll play to find out what happens. This is The Hard Move. Subscribe on anchor.fm/TheHardMove or wherever you find podcasts.
01:07
October 9, 2018