
Total Pebble Knockdown
By Total Pebble Knockdown


161. Pools (Level 4)
We have returned to Pools to finish the game. In this video we meet a new friend, admire some statues and start get our entendres doubled.

160. Liminal Lane
Let's take a stroll down Liminal Lane and see the elements of liminal space games that it uses. Will we be able to swim? Can we kick the ball? Is this the '50s or the '90s? All this and more will be revealed!

159. Pools, Part 2
Alex dives deeper into Pools.

158. Pools, Part 1
Alex is in the hot seat this time, playing liminal space game Pools. In part 1 we run through the first level, which may involve cameras, ducks, hands and high jumps into the void.

157. Backrooms Cleanup Crew, Part 2
Back to cleaning up, Alex and Nathan try Level 4 and 5 in Backrooms Cleanup Crew. But they also look for secrets, find secret corners of the game and get a strange message from an alarm clock.

156. Backrooms Cleanup Crew, Part 1
Alex and Nathan decide to cooperate for a change and play Backroom Cleanup Crew, combining the surreal horror of the backrooms with the quiet satisfaction of Power Wash Simulator. Watch us they clean up sigils, chuck tires into a trash cart, have some odd encounters with an alarm clock and find out what is in that vent.

155. You've Been Touched by an Angel
Nathan has finally gotten back to playing new titles after getting lost in Anemoiapolis. So, let's catch up with his time playing Indiana Jones and the Great Circle, Avowed and Atomfall.

154. Anemoiapolis Chapter 1 (Part 3)
On the show today:
We wind up in the backrooms and see the conclusion to Anemoiapolis. Our final thoughts and uneasy feelings.
#anemoiapolis #videogames #liminalspace

153. Anemoiapolis Chapter 1 (Part 2)
On the show today:
We are back in Anemoiapolis and exploring a lazy river and a claustrophobic golf course. Also, there's some locker rooms that are totally normal and an elevator with a pitch black sign outside. No big.We are also discussing what anemoia actually is, why malls are no longer around, the disorientation of water, atmospheric gameplay and slides. Also, Alex has thoughts on Planet Coaster and Planet Zoo.

152. Anemoiapolis Chapter 1 (Part 1)
On the show today:Nathan and Alex get a hands-on experience playing Anemoiapolis Chapter 1 while discussing architecture, psychology, horror, illogical level design and mannequins.

151. Stop and Smell the Digital Roses
On the show today:
For several years now Nathan has put out a Best to Worst list of new games he played from the previous year. However, 2024 was a unique case. Because of this there will not be a list this year and on this episode we discuss the reasons why. And also, we go over what the list was going to be for those who are curious.

150. 35% Positive
Steam Next Fest brought us many interesting demos for upcoming games. Alex and Nathan got ahold of several and wanted to discuss them on this episode. We have vampires, zombies, radiation and scariest of all... fishing!

149. Dude, Where’s My Corpse?
We have a few D&D questions from Reddit. What happens when we become and vampire AND a werewolf? What happens when we want to switch our character out mid-campaign? What if our players keep trying to unionize everyone? Let's discuss.Reddit – bit by a werewolf and a vampire – https://www.reddit.com/r/DnD/comments/1h2xdkq/one_of_my_players_got_bit_by_both_a_vampire_and_a/Reddit – switching characters – https://www.reddit.com/r/DnD/comments/1hks2fa/dm_is_being_weird_about_me_switching_characters/Reddit – unionize – https://www.reddit.com/r/DnD/comments/1iz7g4e/my_players_wont_stop_unionizing_people/

148. Die, Katana!
Sometimes, we need to get some fiber in our gaming diet. Today, we discuss some nutritional games that help us better understand and appreciate the medium of video games.NOTE: Nathan made a mistake when talking about Deus Ex. Let us know in the comments if you catch it.

147. I've Turned it into French Fries
On the show today: Sometimes we load up on empty calories. Video games are no different. But what are junk food games and which ones do we binge on in an unhealthy fashion? Could there be a real benefit to playing them or are they a waste of our time.... comparative to playing other games.

146. They Made the Cheese Out of the Macaroni
Sometimes you just want to play something familiar that has a special place in your heart. Much like comfort food, we will occasionally revert to playing comfort games. Let's talk about a few examples from our experiences and what we get out of the experience.

145. Let’s Clip Out the Blown Out Butts
NOTE: Apologies for the audio issues. Much of the episode is done in voice-over since the original audio was so poor.
On the show today:
There are many reasons why we stop playing games. Some of those reasons are a natural end to a great experience, some because they are unplayable and some are far more complicated. Nathan lays out his 7 cases of why we stop playing a game, from best case to worst case.

144. I'm a Bad Uncle
In the course of a year, we often play many games that are not new releases. In this episode, Nathan goes over 5 games he played in 2024 that released before the year that really impressed him. And quite a variety it is. We discuss a survival crafting game, a card game, secret horror title, soul-like and open-world shooter. A little something for everyone.

143. Spider Graph, Spider Graph
On the show today: It's that time to play Save, Bury, Reboot. What games do we save from destruction, which will we throw into the E.T. pit and which will get a whole new coat of paint? Bonus: we have some other game related things to bury while we are here. Now that 2024 is behind us, we can look at our Steam spider graphs to see what kind of games we really got into this last year. What were the 6 major tags on our playlist this year and what games took up most of our time? Every year, people start the year off with resolutions. But, we find that too definitive. So, we are talking about goals for 2025. These are the things we are planning to do coming up this next year.

142. The 2024 Advent Calendar, Part 2
On the show today: Welcome to part 2 of our December Advent Calendar. A topic for every day of the month. On this episode, we give you 9 more to get you through until Christmas Day.
17. The Peasant Railgun is no longer possible, but that's not the only D&D shenanigans that have been destroyed by D&D 2024. Today, we ask if anyone had even heard of Ladder+Saw=Infinite Money.
https://www.belloflostsouls.net/2024/11/dd-five-things-you-can-no-longer-do-thanks-to-the-new-dungeon-masters-guide.html
18. AI games are not impressive.
https://www.youtube.com/watch?v=5gcmqTYbMTI https://www.youtube.com/watch?v=XF2nC3lI70A
19. Will top-down sandboxes make a comeback in 2025?
20. We choose our superpowers!
https://www.reddit.com/r/makeyourchoice/comments/1h1djpm/which_superpowers_will_you_choose/
21. The Random Game, Round 3: Tunic
22. The very obvious reluctance to finish Mass Effect Andromeda
23. Alex shows off his 2023 Steam spider graph
24. Can monsters hear Vicious Mockery?
https://www.reddit.com/r/DnD/comments/1h1ctme/my_dm_is_ruling_that_vicious_mockery_doesnt_work/
25. I tried to buy Oni and all I got was this lousy corporate response – Rockstar responded, no one else did

141. The 2024 Advent Calendar, Part 1
On the show today:
Welcome to part 1 of our December Advent Calendar. A topic for every day of the month. On this episode, we give you the half. That's right, you get 16 whole conversations in one giant package! Like how Santa has packages...
1. S.T.A.L.K.E.R. 2 and bad first impressions
2. Valve changes Steam’s season pass guidelines – https://www.gamesindustry.biz/valve-updates-guidelines-for-season-passes-on-steam , https://partner.steamgames.com/doc/store/seasonpass , https://screenrant.com/mass-effect-4-andromeda-missing-quarian-ark-dlc/ , https://www.gamesradar.com/games/fps/redfalls-previous-update-will-be-its-last-with-premium-edition-buyers-to-be-refunded-for-the-two-characters-theyll-never-get/
3. The Game Awards opens GOTY to DLC (probably for Elden Ring: Shadow of the Erdtree) – https://gameranx.com/updates/id/517993/article/the-game-awards-controversial-goty-decision-upsets-numerous-fans-of-spectacular-dlc/
4. Doing a prologue to campaigns – https://www.reddit.com/r/DnD/comments/1gyqeol/prologue_to_campaigns/
5. The end of the peasant railgun – https://dungeonsanddragonsfan.com/peasant-railgun-dnd/
6. Nathan shows off his 2023 Steam spider graph
7. Random game discussion, Round 1 – https://www.ign.com/playlist/suerowned/lists/the-mathematically-determined-500-best-video-games-of-all-time
8. Nathan tried and failed to play Project Zomboid
9. Monomyth and the burning door
10.The moment in Inscryption that broke Nathan’s brain
11.What’s the most basic name? – https://www.reddit.com/r/DnD/comments/1gycpxx/need_the_most_basic_name/
12. Making art by superfan committee – https://variety.com/2024/tv/news/star-wars-lord-of-the-rings-bridgerton-toxic-fans-hollywood-response-1236166736/
13. That time Alex beat Nathan at Magic with his own card
14. Random game discussion, Round 2 – https://www.ign.com/playlist/suerowned/lists/the-mathematically-determined-500-best-video-games-of-all-time
15. So you have misheard “mass healing word” – https://www.reddit.com/r/DnD/comments/1gy8kxx/player_misheard_mass_healing_word/
16. The problem with roadmaps & live service models

140. DMV, Please
On the show today: Nathan returns to Palworld. Nearly a year ago, the game rocked the video game industry with record sales. But we haven't really played it since February. So, what is it like now? Lucas Pope is a talented game designer with unique ideas. Papers, Please and Return of the Obra Dinn are critically acclaimed games with accolades aplenty from gamers. However, today Nathan has a criticism sandwich for Pope and it has everything to do with game interface and UI. Could you play your character's child? One Reddit question asks this very thing and frankly, we have some modifications to that formula. Perhaps we spend too much time asking if you could that we forget to ask if we should. https://www.reddit.com/r/DnD/comments/1gl5h56/would_it_be_weird_to_play_my_last_characters_child/

139. Owning Our Mixtapes
On the show today:
It's the 10-year anniversary of the "Too Much Water" meme from IGN's Pokemon review. Sometimes a bullet point of game analysis misses the context you need. And sometimes the point is not warranted. Let's discuss which one this was. https://knowyourmeme.com/memes/too-much-water Can you play D&D by yourself? Also, should you? One Quora answer explains how you could theoretically make it happen, but whether it seems fun or interesting is worth exploring further. https://www.quora.com/How-can-I-play-D-D-by-myself Congratulations on overthrowing the tax collector. Your players are now set to get a massive windfall from his earnings, but that seems game breaking. So, how could you create a story where the tax collector actually had lost all the money? https://www.reddit.com/r/DnD/comments/1gkvcbd/i_need_a_fast_way_to_waste_a_lot_of_money/

138. Rob Moss
On the show today:
Survival crafting and horror sound like a match made in spooky heaven but after Nathan tried the demo for upcoming Project Mist, he started asking if these two should ever be near each other. We discuss why the mechanics of these genres has trouble meshing.
Jump scares are just not as scary as horror can be by building atmosphere. We talk about the idea of tension and release and some games that prove to be scary without relying on jump scares.
Mascot horror has probably showed up many times on your Steam discovery queue but frankly, Nathan doesn't understand the appeal. Surely there are reasons they keep getting made and also what people get out of them. Also, we think about mascot horror ideas we would create.

137. Bob Slenderman
On the show today:
Urban legends are sometimes rooted in truth, but sometimes they become self-fulfilling prophecies. Take the case of the Goat Man of Pope Lick Creek. A monster that is said to lead people to their death by crossing a trestle bridge may not be real, but the consequences of that story are just as bad.
USA Today – https://www.usatoday.com/story/news/nation-now/2016/05/16/pope-lick-monster-dangers/84444718/
Mr. Ballen – https://www.youtube.com/watch?v=mLPGMZvqxV8&t=62s
Atlas Obscura – https://www.atlasobscura.com/places/pope-lick-trestle-bridge
In 2016, residents of L.A.'s Cecil Hotel complained about a strange taste in the water. Some said it came out of the faucets black when first turned on. What the staff found in the water supply would answer one question and beg so many others. What happens when your party investigates an urban legend and uncovers the truth?
The Corpse in the Water – https://www.cnn.com/2013/02/21/us/california-hotel-water-corpse/index.html
Elisa Lam autopsy report– https://heavy.com/entertainment/elisa-lam-cause-of-death-autopsy-cecil-hotel/
The Bizarre Death of Elisa Lam – https://www.youtube.com/watch?v=48jBi86ih5Q
Centralia underground fires – https://www.treehugger.com/the-centralia-fire-has-been-burning-underground-for-over-50-years-5204217
Around 150 towns across the U.S. have been flooded to make lakes, dams and reservoirs. Many of these places have a long and tragic history that exists under the water, away from the prying eyes of your average tourist. But what if we venture to the most unassuming places and discover that something is hidden just beneath the surface.
Amber Ruffin – https://www.youtube.com/watch?v=l3D4hSQcWbk
Bailey Sarian – https://www.youtube.com/watch?v=RTYW8HFHQC8
Flagstaff, Maine – https://www.youtube.com/watch?v=NazGRy9WToM Flooded towns list – https://en.wikipedia.org/wiki/List_of_flooded_towns_in_the_United_States

136. Pain the Floof
On the show today: Alex has played over 70 hours of Warhammer: Space Marine 2. Having already been familiar with Space Marine back in 2011, Alex wanted to discuss how the new game follows up with the story and mechanics of the first, so he's going to do that. Dredge has an interesting mechanic called Panic, which accrues when you stay up too late at night. Suddenly you see things that aren't there and get attacked by monsters that don't exist. This is similar to sanity meters in other games and works well in the context of a Lovecraftian game such as this. Let's discuss how it works. There are stairs in the woods and they lead to nowhere. Your party has just stumbled upon them and has some questions. We discuss the phenomenon/urban legend of stairs in the woods and how you could use them as a creepy encounter for an RPG party. Wendigoon - https://www.youtube.com/watch?v=mOQ8tQXGLbg

135. I'm Scorchin' It
On the show today:
WikiHow can theoretically teach you things, but can it help you avoid a TPK? We look at the article and ask if we can learn anything from the article.
Avoiding a TPK – https://www.wikihow.com/Tpk-Dnd
Card mechanics have been used in many ways in video games. Sometimes you construct a deck to use against other decks. Sometimes the decks are constructed to do battle or are built over the course of a run in rogue-likes. However, I was a Teenage Exocolonist uses it in a very different way and Nathan would like to discuss how.
We have a Reddit question about adapting to player stupidity. Log in your predictions for what this scenario is right now, because we'll have some thoughts on whether the GM is justified or not.
Adapting to player stupidity – https://www.reddit.com/r/DnD/comments/1efmbwt/my_dm_wont_adapt_to_our_stupidity

134. When the Question Hit My Head
On the show today:
Dave the Diver was an indie darling last year and Nathan got to play it on stream this month. Having continued to play it far after our monthly stream, he found that many of the advances hinted at the beginning get paid off far later and entice players to keep moving forward. Let's discuss how Dave the Diver incentivizes players from the beginning.
Deep Diving with Dave - https://youtube.com/live/KaD_UjScZ6w?feature=share
Is it okay to be a bad DM? One Reddit question asks this very thing. But the question probably should be, what constitutes a bad DM and should it even matter?
https://www.reddit.com/r/DnD/comments/1fe9gvo/is_it_okay_to_be_a_bad_dm
Someone on Twitter asked gamers what game they thought everyone should play once. Nathan and Alex have some thoughts on that.

133. Steampunk Gerbil Ball
On the show today: Elon Musk took issue with the Fallout slogan "War Never Changes" back in May. Instead of simply complaining, we take a moment to look at how players can see the same information in different ways and how to better inform players to the themes of the game. https://futurism.com/elon-musk-fallout-tweet https://x.com/girldrawsghosts/status/1815417466509463757 Josh Sawyer (of Black Isle and Obsidian fame) had a video talking about breaking game balance in Fallout: New Vegas. There are different ways of approaching open world games when it comes to how truly open the world is to players at the start. We discuss what we enjoy between balanced and imbalanced game worlds. https://www.youtube.com/watch?v=VnR1Y3GlTqs If you have a game set in a nuclear post-apocalypse, you probably have radiation mechanics. We discuss some of the games we played that have these mechanics, which ones were fairly basic and ones that were more complicated. Also, what new ways could we use this mechanic in tabletop games?

132. A Stream Needs a Flow w/ DC Lasair
On the show today: DC Lasair is here to explain how he runs tabletop game streams, the tech he uses, the way he structures games and how to move story along when you are playing live. How long can you hold an audience's attention? What do you have to go over with your cast ahead of time? How much prep do you need? DC has run many charity livestreams. How do you set those up? What resources are available? What kind of incentives can you give for donations? Also, there is a cold cut beard involved. We remember the 1980s. Maybe more the '90s when we start discussing it. But there are many cartoons, games and other media from our childhood that has influenced our games today. We discuss which of those stuck with us the most. Also, which classic cartoon would make a great RPG character? DC's website: https://www.dclasair.com/ Twitch: https://www.twitch.tv/dclasair Electrum Chef: https://youtube.com/live/0jhWZimC9mU Charity Stream playlist: https://www.youtube.com/playlist?list=PLi8OQBTRM60x6yth1kdudrCRQWCyxnCSJ

131. Deer Mimicry Skills
On the show today: Oh Deer asks you to act like an NPC in a video game lest you get shot by an increasingly unhinged hunter. The TPK crew played this to hunt each other for sport and came away with a sense that it was unlike other gaming experiences because of it's structure. What does it feel like when you have to act like you are not playing a game? Getting a player acclimated to a new game can be a daunting task. Tutorials and training can become too overbearing or sparse for players to engage. So, what would we want to see from player orientation when we boot up the latest banger? Oh no, your players have become archfey and now your D&D campaign has to become a political thriller. We've all been there. How would we handle this situation? Is there a way to implement social combat? Reddit question on archfey - https://www.reddit.com/r/DMAcademy/comments/1etb41t/all_my_players_became_archfey/ Our episode on Bastions in D&D - https://youtu.be/ATZhEunOM30

130. AAA User’s Manual RPG
On the show today: It's not used very often, but tremorsense is an extrasensory ability some monsters use in D&D. There are some interesting scenarios that utilize this, but it's often a secondary thought. What is tremorsense? What are some fun ways to utilize it? Also, could there be something similar for water? Flanking maneuvers are common in warfare, but less common in RPGs. But they can provide good tactical advantages for you as a player. They can also backfire on you or be utilized by the enemies. How can we use flanking in our games? Also, be aware that there is an extensive digression into flank steak. Prone is a position you might not want to end up in, lying on your belly, waiting to get back in the action. However, in war games, prone can be a great advantage to create a lower profile, stabillize your weaponry or make you harder to see. This is not typically how it is used in D&D, but let's imagine that we could. Also, are we actually prone or supine?

129. Avongers Ensemble
On the show today:
We recently made a pros and cons episode on modding games and it got Nathan to thinking about something. What if he modded a game he had already played and beaten several times? And so, this is a tale of playing the modded version of KOTOR.
Can you actually categorize all video games into "Parkour" and "Menu"? A Calvin & Hobbes meme seems to think so, but it might not be as simple as all of that. Let's discuss what these terms actually refer to and if this assessment is legitimate.
Can you play Dungeons and Dragons with two people and no dungeon master? An interesting idea and possibly one to try out, but how exactly would that work? Is there a work-around to this question? And why does it have to be D&D at all?
https://www.reddit.com/r/DnD/comments/1ed7btz/is_it_possible_to_play_dnd_with_only_two_people/

128. Druck of the Law
On the show today:
Space is really big, but you might not want to play a game in it. There are games that bypass the enormity of the great void, but others insist on making you traverse it. How can we mitigate this vast nothingness? And why would you travel 45 minutes to a space station on the other side of the galaxy?
Games often punish you when things go wrong. However, there are some that insist that you succeed regardless of your ability. The fail state is non-existent. So, is there a better way to present challenges to the players? We're looking at you Hogwarts Legacy...
Should you intentionally kill off your players so you can reset their levels and take all of their equipment? Well... someone asked this question on Reddit, so here we go.
Has anyone ever used a TPK successfully to progress a campaign? : r/DnD (reddit.com)

127. Be a Carrot
On the show today:
The Exit 8 is not a long game, but it's not a bad thing. Can you imagine an Exit 80 just to pad the runtime? Some gamers want to maximize the amount of content, but it doesn't always apply. What do we want to experience in a game and how long is too long?
Traditional thinking is that villains are more interesting to play than heroes, but perhaps that's just because heroes were not written with complexity. Instead of just reacting to the villain's dastardly plans, the hero can have all sorts of character motivations, growth and history to flesh them out. Let's discuss how to make a more interesting hero and some examples of how that has taken shape in popular media.
Today's Reddit post is almost a decade old, so hopefully the poster found a resolution by now. The question involves a demon, a wish, a village turned to stone and a monkey's paw gone wrong. Three years into a mega dungeon campaign, will the party go out in a very silly way or live to tell the tale?

126. Snack Horse
On the show today: Green Hell may have the most extreme level of survival mechanics Nathan has ever seen. It is unapologetic in how many ways you can die and presenting you with a world that wants you dead. It can be frustrating and will likely make you paranoid. It is also one of the best survival crafting games he has ever played. Why does this level of mechanics work so well for Green Hell and why can't you recreate it for other games in the genre? Mods can break a game but they can also enhance them. Nathan has traditionally tried to avoid using them until it becomes a necessity, but Alex uses them all the time. We will discuss kinds of mods and what the benefit or issue with them can be. During Steam Next Fest we played many demos, but there is also a rise in "Prologues" for upcoming games. Some of these serve as a stand-alone version of the demo, but others are their own thing. What would we like prologues to be, why do they exist and how could we distinguish them from demos?

125. The Condos at Grandpa’s Farm
On the show today: Have you ever started playing a survival crafting game where you wash up alone on an island? I know, it's never happened before, but for the sake of this conversation, we're going to talk about how this is a common trope and we can change up the formula. Maybe it's not an island. Maybe you're not alone. Maybe you went there intentionally. Also, we brainstorm a survival crafting version of Oregon Trail. A traditional RPG storyline involves a very powerful character who is specifically suited to kill a god. We discuss some ways to subvert this idea. Maybe you aren't special. Maybe the stakes are smaller. Maybe the chosen one is someone you need to stop. Your grandpa left you his farm. Welcome to Stardew Valley. Also, welcome to the basic structure of Harvest Moon, My Time at Portia, No Place Like Home, Blue Oak Bridge and so many others. But, what could we do to change this formula? Maybe you have to save up to afford the farm. Maybe you just have a backyard garden. Maybe you end up turning your farm into condos.

124. Medieval Tech Support
On the show today:
Someone needed to know what happens when you get turned to stone. Primarily, do you shrink? Yes, this is a physics segment about being turned to stone. You are welcome.
https://www.reddit.com/r/rpg/comments/p1325p/a_pointless_thought_on_the_physics_of_being/
The bad guy is using ceremonial circles for blood sacrifices. What do you do? Is there something more interesting than just fighting some demons? We discuss investigation and outside-the-box ideas for purifying your sacred stone circle.
https://www.reddit.com/r/rpg/comments/1bxa81b/need_some_ideas_for_consecrating_a_stone_circle/
What would spells look like in the Stone Age? A question about modifying D&D spells to work for an ancient setting leads us down the road to Planegea.
https://www.reddit.com/r/rpg/comments/7dtc8z/ideas_for_spells_in_a_stone_age_rpg/

123. Resting Bored Face
On this episode of Total Pebble Knockdown: KlaytonCalix joins us to discuss Steam Next Fest Summer 2024. He wanted to tell us about playing Drill Core and Ova Magica, which were among the 12 games he got to this time. Alex tells us about Viking survival in Aska and why it worked better for him than Valheim. Nathan attempts to explain what you do in Goblin Cleanup, the most unique and bizarre game he played during Next Fest. What has Steam Next Fest done to game demos? Once, we would have demos up and they would stay there even after the game released. Next Fest takes all of those demos, hundreds of them, and condenses them into a week, with many of them leaving right after, never to return. Klayton joins us in discussing the good and bad that has come with the Steam Next Fest model. Also, we brainstorm some ideas on how to make it more comprehensive for the average gamer. Alex and Klayton really wanted to discuss World of Warcraft's Mists of Pandaria Remix. The problem is that they wanted to discuss it with Nathan. So, this is not a video about the WoW Remix. This is a challenge video where Nathan needs to stay awake while discussing the WoW Remix.

122. Do You Want to Fight a Mountain?
On this episode of Total Pebble Knockdown:
We are back from vacation and Nathan wanted to discuss his time at Hancock Shaker Village because it got him thinking about how fantasy tech works. We will talk a bit about the round hay barn, the water turbine and how pre-industrial societies handled common day-to-day life. What does this teach us about the world-building of your RPG?
Nothing says relaxing vacation like hiking up a mountain. So, Nathan went up Monument Mountain and stared over a cliff at his potential demise. And that got him to thinking about difficult terrain and how to expand on the idea of making the environment an obstacle itself.
Alex went off to LA and all he brought back was a giant D20. Also, his experience on the West Coast got him thinking about facets of a city that remain hidden from view, even by those who live there. What should we think about when building urban environments in RPGs?

121. The Dragon or The Egg
On this episode of Total Pebble Knockdown:
It's our first episode recorded in front of a live studio audience! Some folks listened in to our episode before we went on vacation and had some comments to add to this discussion of weird questions from Reddit.
The player wants to kill off their character because they did stats bad. But, like, why would you do that? Perhaps they can just go to an adventuring tavern upstate.
Can you hard boil a red dragon egg? What qualities would the egg have that are similar to the dragon? How did the poll for this question wind up so close?
We are going to talk about chemistry. It is a completely normal, very simple conversation and not morbid at all. It may contain discussion of skeletons, necromancy, acid and decomposition. But in a completely normal, not weird way.
Sometimes you create items in a game that are useful, but other times you create items that just mess with the players. We discuss some things that will make characters question their morality and annoy them profusely.

120. Les Elementals
On this episode of Total Pebble Knockdown:
Nathan searched for "Total", "Pebble" and "Knockdown" at r/DMAcademy and found the first entry that came up. The results will shock you. Should you take away player agency or perform "total action denial"? Is it good game design for either the players or the monsters? We shall discuss this because we here at TPK still have a free action.
How acceptable are total action denial and total action domination? - https://www.reddit.com/r/DMAcademy/comments/1abybt6/how_acceptable_are_total_action_denial_and_total/
A DM wanted to give players a pet rock. This may be an incredibly mean thing to do. Let's explain...
Would it be mean to give my party a pet rock? - https://www.reddit.com/r/DMAcademy/comments/1abybt6/how_acceptable_are_total_action_denial_and_total/
We found a letter from a DM to the players, looking to break up with them. Why did this beautiful relationship end? What can we learn about the responsibility and respect we look for when playing TTRPGs? Also, unicorn tattoos.
A Break- Up Letter to my Players - https://www.reddit.com/r/DMAcademy/comments/ci39ed/a_break_up_letter_to_my_players/

119. Papa’s Pocket Pizzeria
On this episode of Total Pebble Knockdown:
May 9 saw the release of at least 10 noteworthy indie games, at a time when AAA publishers are shuttering studios. We discuss whether the major releases are even interesting anymore and what smaller games we have been playing lately.
A thread on new indie games - Ryan T. Brown 🎮🩷 on X: "There may never have been a day as big as today for indie games. On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are releasing on May 9th than any other day in recent memory. They need your support. Here's a thread of 'em! 🧵 https://t.co/8vOMvS0BVc" / X (twitter.com)
Sometimes you don't want to play a game, you just want to watch them be played. There's a whole industry around let's play videos. We talk about which games lend themselves to this kind of media consumption and which ones really won't.
May 17 is Pizza Party Day, but I didn't need to tell YOU that. Anyway, we celebrate by building a whole tabletop RPG around a pizza parlor... and the apocalypse.

118. The Superintendent of Family Values
On this episode of Total Pebble Knockdown:
Comedy is all over games, but some games rely on it far more than others. After playing Helldivers 2, Alex and Nathan decided to compare the humor seen in that game to some others, such as Borderlands and Breathedge. What is the difference between them and what works better?
The Helldivers 2 we were NOT going to discuss at this time - Helldivers 2 on Steam now requires a PSN account to play - Polygon
Hardcore and Ironman modes rely on an all or nothing way of playing games and frankly, the hosts of the show don't usually try them. Why do we have such an aversion to letting go of our progress in games? Also, why can't Nathan pull the trigger on Ending E of Nier?
The Fallout TV show has garnered lots of positive feedback. Some of that came from Tim Cain, lead programmer of the original Fallout. One thing that Cain said during his review was particularly interesting regarding the criticism that it changed the lore of the Fallout universe. And so, let's discuss the idea of unreliable narrators.
Tim Cain reviews Fallout TV - Fallout TV Show Review (youtube.com)
A study on false memories - Gary Wade 2005 False Memory.pdf (hanover.edu)
Fallout 76 changing things - Fallout Lore That Gets Ruined By Fallout 76 (screenrant.com)

117. Game-ception
On this episode of Total Pebble Knockdown: Candyland may not be a very feature-rich game, but perhaps it could be used as a mechanic for another game... for reasons. We look at a post suggesting this and ask the question about what these mechanics could be if we really wanted to whip out this board game from the back of the closet. Candyland as a mechanic? - https://twitter.com/riseupcomus/status/1783156398752203009 How hard should you play with the mechanics of a game so you can do a very simple thing? How lost in the weeds can we get when playing with a system? Well, Nathan ran across a Reddit question from many years ago that takes minutia to a new level while making a D&D monster. Weird Question - https://www.reddit.com/r/DnD/comments/5qf5kw/weird_question_i_need_less_hp/ Games can often prove frustrating for the sheer reason that they are difficult, but also suffer from a lack of saving. This was mentioned by The Librarian in relation to Rain World, but Nathan also has an example from his own experience last year: 9 Years of Shadows. The Librarian clip - https://www.youtube.com/clip/UgkxiOtqSi8wrm2s8hzUSfCS6jxQnv2hsiOQ

116. Hit F to Pay Devs
On this episode of Total Pebble Knockdown: Fallout got a TV show and Nathan thinks it did a really good job at representing the series, even for people who have no previous experience with the series. Let's talk about how the characters help introduce many of the big themes about Fallout. Also, how can you adapt one medium into another, especially when you move from an interactive to non-interactive one? Demos can really help sell a game to skeptical players, but they need to succeed at a handful of things. What are those things? We are going to discuss what we look for in demos for them to work. KlaytonCalix gave us an odd article where the former president of Blizzard suggested tipping for great games. Nothing could possibly go wrong with this idea. There is absolutely no way to exploit this monetization. And so, let's discuss how game companies will absolutely make this work perfectly. https://www.pcgamer.com/gaming-industry/former-blizzard-president-suggests-you-should-be-able-to-leave-a-dollar10-or-dollar20-tip-for-the-devs-because-some-games-are-that-special/

115. Two Left Feet in the Moshpit
On this episode of Total Pebble Knockdown:
Metroidvanias are coming back and Nathan recently found a few interesting mechanics that should be more utilized in examples of the genre. Why? Because Nathan needs his Metroids and Vanias!
Alex got to play Ripout during a free weekend and frankly did not know how to feel about it. He spent 6 hours trying to figure out if he liked it or not. His conclusion? Listen to find out! Also, Nathan was bad at playing Metal: Hellsinger.
Larian has shelved any future DLC for Baldur's Gate 3 and... that's probably okay. When should a game have DLC, when is it predatory and should it be expected? That is something we will discuss on this episode.
Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: 'The Studio Was Elated' - IGN
Neil Newbon 'Isn't Done' With Astarion Despite Larian Moving on From Baldur's Gate 3 - IGN

114. Godfather with Vampires
On this episode of Total Pebble Knockdown: After hearing about the horror that is the false hydra, Nathan started thinking about rectifying player knowledge versus character knowledge. If you know how to combat a monster that is imperceivable by normal means as a player, should your character prepare to fight it accordingly?
Dungeon Dad explains the False Hydra - https://www.youtube.com/watch?v=PydSva7lHdk
What is happening with Embracer Group? First they buy up a bunch of game companies, then they lose 40% of their stock value, now they are selling off or shuttering the same game studios they bought. Now, they are selling off big parts of Gearbox to Take-Two.
Embracer divests from Gearbox - https://twitter.com/kerrblimey/status/1773192559122170214?t=R9xitbhW6BC2YntnP3gDoQ&s=19
Embracer Group Stock Drops 40% After $2 Billion Mystery Deal Self-Destructs - https://www.forbes.com/sites/paultassi/2023/05/24/embracer-group-stock-drops-40-after-2-billion-mystery-deal-self-destructs/?sh=105d0853c540
Embracer Group's Partner Who Walked From $2 Billion Deal Finally Revealed - https://www.ign.com/articles/embracer-groups-partner-who-walked-from-2-billion-deal-finally-revealed
Saints Row And Red Faction Studio Shut Down After 30 Years - https://kotaku.com/embracer-shuts-down-saints-row-studio-volition-after-30-1850792734 Embracer Group Is Considering Selling Borderlands Dev Gearbox - https://kotaku.com/gearbox-software-borderlands-sale-embracer-group-1850824882
Did the Monopoly man have a monocle? What color was C-3PO? Did Sinbad play a genie in the 90s? Question everything about your memory as we dive into the Mandela Effect, a collective misremembering of information. Then, we discuss how this attention to detail and altering of information could be utilized in your games as a fun layer of character design or world building.
A list of prime Mandela Effect examples - https://www.entitymag.com/mandela-effect-examples/
Before you comment about Fruit of the Loom - https://www.snopes.com/fact-check/fruit-of-the-loom-cornucopia/
NOTE: This video is for entertainment purposes only. Yes, we know it's not actually called "The Mandala Effect", that's the joke.

113. The MacGyver Skill
On this episode of Total Pebble Knockdown: Nine years ago we released the 1st episode of Delve, a podcast about game mechanics. On this episode we revisit some of our early topics from the show. What are some of the RPG skills that don't get represented in games? Can you build small machines or mediate a discussion between others? We talk about the skills that are often not listed in the player's handbook. We just keep going back to hit points. It's a problem and we understand that. Today we try to figure out why so many games will revert back to this system and how it is represented on the screen. Perhaps it should be hidden behind the screen? Perhaps this is also about user interface... The Design Delve video Alex won't shut up about - https://www.youtube.com/watch?v=oHdY7956gwg In D&D there are two ways we determine Armor Class. One is by the armor you are wearing and the other is by your dexterity score. Although these are functionally different, they are mechanically the same in the game. Can we make them less similar? Maybe we can play off the different ways we derive this stat and how it affects our character.

112. Let's Play Rageball!
On this episode of Total Pebble Knockdown:
To celebrate March Madness and our very good understanding of sports ball, we are talking about sports IN games. Namely, how could we create competitions in a role-playing game. And what D&D classes would be best suited for our fantasy Olympics.
Sometimes, even a straight-forward board game can have mechanics that derail the action and discourage new players. Nathan discusses a few he encountered when playing Catan, Carcassone and Ticket to Ride. We also discuss some D&D mechanics we hand-waved away in the past.
A new Reddit question came across Nathan's feed with a typical problem in RPG groups. What happens when you have a player leave and their character is still around? Should the GM take on the PC role? We have some personal experience with this, so let's discuss it in more detail.
The question in question - https://www.reddit.com/r/DMAcademy/comments/1bau05w/player_is_leaving_group_now_i_need_to_takeover/?utm_source=share&utm_medium=web2x&context=3