Wide Flank - Video Game Book Club
By Wide Flank
Support us at: www.patreon.com/wideflank
Wide Flank - Video Game Book ClubMay 06, 2024
The Legend of Zelda: Majora’s Mask - Episode 1/4 - Gameclub
Fresh off of the Ocarina of Time it’s time to enter the uncanny, Lynchian, and freaky sister-world of Majora’s Mask.
For this, the first episode in the series, Alon and Dugan played through the Woodfall Temple. For the next episode Alon and Hayden (HAC) are playing through the Great Bay Temple and it’s aftermath.
Play along!
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Timestamps:
00:00 - Title sequence
00:50 - Podcast intro
02:59 - Intro to the game vs. Ocarina
08:53 - Nightmare version of Ocarina
13:01 - Leveraging the two main characters from Ocarina
15:50 - First time playing the game
17:20 - Pressure, narrative, and environment created by the timer
20:03 - What is the loop
22:53 - The first cycle
29:57 - New kit
34:28 - Termina Field
40:23 - Woodfall area
45:30 - Alon’s “Zelda logic”
47:56 - Not enough time to stop bad things / Deku Palace
51:48 - Woodfall Temple
57:23 - Respecting your time
58:57 - Is golf a roguelike?
01:01:08 - Back to Woodfall Temple
01:06:58 - Odolwa (boss fight)
01:10:16 - Going back to the fairies
01:12:02 - Woodfall aftermath
01:17:52 - You gotta get all the masks
01:20:48 - Upcoming episodes and goodbye
Slay the Spire & Balatro - Now Playing
Alon’s joined by Teddy and Madeline talking about two games we’re playing in the saaaaameish genre: Slay the Spire and Balatro. Comparison may be the thief of joy but also it’s really fun to do bad things (like being really greedy in card games). Let’s dive in.
The next episode will be the first in our Majora’s Mask Gameclub! Play along!
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Show Notes:
- Often mentioned Eggplant episode with LocalThunk (creator of Balatro): https://eggplant.show/136-going-in-blind-with-balatro
- Slay the Spire Discord: https://discord.com/invite/slaythespire
The Legend of Zelda: Ocarina of Time - Episode 3/3 - Gameclub
The game is over and the credits are rolling! This is the grand finale episode of the Ocarina of Time Gameclub and for this one we played from the Fire Temple through beating the entire game. There are a lot of spoilers in this episode, and this game is kinda unhinged.
Did we get every heart piece? No. Did we get every skulltula? No. But we had a fun time playing through a great journey and a great game.
Not sure yet what’s next, but it might be Majora’s Mask. Stay tuned.
Timestamps:
00:00 - Intro and how we felt completing the game.
02:16 - What did we remember and game manuals.
05:04 - Fire Temple
11:39 - Volvagia fight and boss fights in general
15:14 - Ice Cavern
19:04 - Water Temple; actually good?
30:25 - Water Temple could have been the first temple
32:20 - Morpha fight
33:48 - Z-targeting and projectile speed
36:43 - Alon got stuck again
38:25 - I’m not supposed to be here yet
40:41 - Coddle me or don’t, time travel paradox, and under the well
44:32 - Iron Boots vs Lens of Truth
47:35 - Shadow Temple
51:20 - Hover boots / worst item in the game
58:06 - Gerudo Valley, Desert Colossus, and Spirit Temple
01:04:32 - Could have been more time travel stuff
01:12:12 - Sheik is Zelda???
01:19:06 - Secrets (unless it’s mandatory) and exploring
01:25:54 - Ganon’s Castle and boss fights
01:39:05 - Outro
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Thumbnail art from Tom Garden: https://www.artstation.com/tomgardenart
The Legend of Zelda: Ocarina of Time - Episode 2/3 - Gameclub
Is this game good or stale or dated? No, it turns out this game still rules.
We played all the way through the Forest Temple for this episode and talked about solving the puzzles, the combat, being a kid, the music, time, Navi, technology, and more. Hey, listen!
Next episode we’re recording after beating the whole damn game.
Dan Bruno article: https://danbruno.net/writing/ocarina/
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The Legend of Zelda: Ocarina of Time - Episode 1/3 - Gameclub
How many episodes will there be? Time will tell. We're going with the flow.
For this episode Dugan and Alon are a couple of hours into Ocarina of Time and we’re talking about our progress so far, Dark Souls, the difficulty, the vibes, the nostalgia, and more.
Next episode we’re recording after the first three dungeons.
Everywhere that you can find us: https://linktr.ee/wideflank
The Shape of Wide Flank to Come
"What we call the beginning is often the end. And to make and end is to make a beginning. The end is where we start from" – T. S. Eliot
Citizen Sleeper - Gameclub
Special guest Damon coming in hot off the press for this episode. We basically rediscover books and what is good about reading because that's mostly what Citizen Sleeper is, a good old picture book. There are also some dice rolls and currency management but they don’t mean that much after you get rolling ^_^.
We forgive the lack of difficulty because this game has style, beautiful descriptions of mushrooms, and a critique of capitalism that hits hard.
Next Gameclub we’re doing Hollow Knight.
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Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Note about the show
- 0:51 - Intro
- 3:30 - What kind of game is this
- 8:00 - Mechanics
- 12:30 - Writing
- 21:20 - Difficulty?
- 26:39 - How to pick a direction
- 38:45 - “Classes”
- 50:00 - Characters
- 58:00 - Capitalism
- 1:03:00 - Ratings
Show Notes:
- Hollow Knight - https://store.steampowered.com/app/367520/Hollow_Knight/
- 80 days (iOS) https://apps.apple.com/us/app/80-days/id892812659
- Frostpunk (Steam) https://store.steampowered.com/app/323190/Frostpunk/
- This War of Mine (Steam) https://store.steampowered.com/app/282070/This_War_of_Mine/
- Subterra (Boardgame) https://www.gamenerdz.com/sub-terra-core-game
- Papers Please (Steam) https://store.steampowered.com/app/239030/Papers_Please/
- Slay the Spire (Steam) https://store.steampowered.com/app/646570/Slay_the_Spire/
Immortality - Gameclub
This game is about Marissa Marcel. You watch raw footage of three of her movies, and some behind the scenes footage associated with those movies. You can rewind and fast forward. But all the clips are hidden from you, and you can only find these clips by clicking an object in the scene that takes you to another clip with a similar item, and you watch all these scenes out of order. Sounds kinda bad? But it totally rules!
We briefly debate whether or not this is a game, and really the answer is immaterial. This “game” is an incredible accomplishment. It was moving, funny, creepy, and dare we say…original? None of us had played anything like it. More games like this please.
Next Gameclub we’re doing Citizen Sleeper followed by Hollow Knight
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 2:55 - Is this a game?
- 13:10 - The mechanics
- 22:25 - The mystery revealed
- 33:15 - The movies are so good
- 41:00 - The movies criticize movies
- 44:00 - The movies are horny
- 50:30 - All experiences of this game are unique
- 59:43 - Behind the scenes
- 1:02:35 - Criticism of “Art”
- 1:04:28 - You can make art and be good
- 1:09:00 - The straightforward statements are superior to the metaphysical
- 1:12:45 - Wigs
- 1:14:08 - Favorite characters/scenes
- 1:16:35 - Ratings (and music discussion)
Show Notes:
- Citizen Sleeper - https://store.steampowered.com/app/1578650/Citizen_Sleeper/
- Hollow Knight - https://store.steampowered.com/app/367520/Hollow_Knight/
StarCraft - Gameclub
StarCraft (gotta love that one word and double capitalized title). This is a cool game. Even the metallic lettering of the title is cool. The music is good. The voice lines are funny. If not entirely dignified, StarCraft feels mature where other games in the 90s were often irreverent or puerile.
The human campaign follows the rise of a terrorist faction in the midst of a galactic race (species) war. The Zerg campaign follows the quest to bring their species to biologic perfection, where the Protoss campaign is somewhat more muddled, and has maybe aged the worst. The Protoss are sort of Roman? Having an honor culture that is a bureaucratic nightmare for those just trying to save the galaxy. But their units are maybe the coolest so there’s that.
The campaign is long and it really shows its age. It has almost no tutorials and the beginning of almost every mission is the same: a 15 minute period where you plod along and get your economy up to a point where you can actually build an army. The pathing of the units is also atrocious: marines can fight but pray that they never encounter an elevated path/ramp because that is the ultimate counter.
A lot of our StarCraft opinions are informed by and likely inferior to observations made by game designer David Sirlin. Kind of essential listening is his podcast on both StarCraft and Starcraft 2 as we reference it a lot (links below)
Join our discord!!! https://discord.gg/ACbDjNhMpJ
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Timestamps:
- 0:00 - Intro
- 4:25 - What is an RTS
- 6:40 - MOBAs are the new RTS
- 14:57 - New to the RTS genre
- 16:38 - The campaign is a challenge (to learn)
- 32:40 - Overcooked and replayability
- 35:25 - VIBE
- 48:00 - Strategy beyond rock paper scissors
- 54:00 - Balance and meta
- 1:04:25 - StarCraft 2
- 1:16:40 - Skill ceilings, do they really exist
- 1:25:00 - Ratings
- 1:30:41 - Next game, IMMORTALITY.
Show Notes:
- IMMORTALITY: https://store.steampowered.com/app/1350200/IMMORTALITY/
- Sirlin’s StarCraft criticism: https://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2
- Sirlin “playing to win”: https://www.sirlin.net/articles/playing-to-win
Tunic - Gameclub
For this gameclub the Wide Flank gang played “Tunic”. An isometric action game that at first glance looks like The Legend of Zelda, but is really so much more. Spoilers aplenty this episode so if you are considering giving this a go, play it before listening and reading below.
What you thought was a cute little Zelda game turns out to be much deeper and darker as you explore the far reaches of its world. You gradually uncover pages of an in-game manual, written in an alien language, and you struggle (in a good way) to use it to decipher the world and the mechanics. Tunic does a great job of being just accessible enough, where nothing is too out of reach, letting you peel back the layers of mystery at a satisfying and challenging pace.
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Timestamps:
- 0:00 - Intro
- 3:45 - A Zeldalike?
- 9:05 - In-game manual
- 18:18 - A Soulslike?
- 23:11 - World/level navigation
- 34:00 - The story
- 39:10 - Setting
- 47:22 - Systems, items etc.
- 1:02:52 - Bosses
- 1:12:05 - Secrets
- 1:15:30 - Endgame and the Golden Path
- 1:28:27 - Ratings
- 1:36:30 - Next game, Starcraft.
Show Notes:
- Noclip doc - https://www.youtube.com/watch?v=A5A7uoJAOvY
Bloodborne - Gameclub
What words describe Bloodborne? Gothic? Victorian? Lovecraftian? Scary? Impossible? Funny? Bloodborne is an enigmatic, genre-defining game. Chat GPT described it best in a haiku:
“Bloodborne’s Depths
Hidetaka’s Twisted World
Challenge Accepted”
Its gameplay loop and mechanics are polarizing inside and outside of the Soulsborne fandom; too fast for lovers of Dark Souls, but too slow for high-octane gamers like Alon. We played it to varying levels of success. Is a game that is most fun after 30+ hours of playing a good game? Why do we love facing and defeating impossibility? How can we be friends when we feel so differently about this game?
Few games have matched the immersion and setting of Bloodborne. The further your character dives into the world of beasthood and paleblood, the more you depart from the waking world outside of your Playstation. Jump in.
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Timestamps:
- 0:00 - Introduction and background
- 4:00 - A modern Metroidvania
- 5:10 - Bloodborne vs. Souls, Speed
- 13:55 - RPG elements
- 17:30 - How the game undermines regain
- 22:00 - Boss fights
- 24:00 - Summoning and multiplayer
- 28:00 - Weapons
- 33:00 - Tutorializing and mastery
- 35:00 - New Game Plus
- 38:05 - Looking things up
- 41:20 - It’s fine to cheese this game
- 47:30 - Not rewarding risk-taking
- 49:30 - Running through the world
- 54:00 - Artists making gross art
- 57:00 - Why doesn’t Alon like it?
- 1:06:30 - This should be able to be your first Souls game.
- 1:12:35 - The impossibility of Soulsborne
- 1:17:02 - People who love the grind
- 1:28:10 - Aesthetics and outfits and themes
- 1:40:00 - Best areas and moments
- 1:47:45 - Debunking the Soulsborne purity test
- 1:50:10 - Music
- 1:53:25 - Ratings
- 1:58:20 - Chat GPT Haikou
Year in Review
18 months later, Danny, Alon and Teddy sit down and reflect on the glory of the Wide Flank catalog. Jump in and listen as we discuss our favorite and least favorite Gameclub games, talk about what has aged well, and where we are thinking of going next.
It’s been a blast playing games and hanging with you all in discord, and we hope that you’ll stick with us as we keep this train moving in 2023.
This is a spoiler-free relaxed episode, and we’ll be back next week to release Bloodborne!
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Outer Wilds - Gameclub
It’s time to take your first journey into space, little Hearthian. Blast off into an alien solar system to uncover the strange physics and mechanics of planets you’ve only dreamed of.
Many spoilers in this episode. But if that doesn’t bother you, read on.
Awaiting your arrival are the Hourglass Twins, a “double planet” (this is a real term), where two celestial bodies are locked together in their orbit around the sun. One is slowly spraying away the sands on its surface to reveal mysteries buried deep. Ember Twin receives all this sand, and you must explore it quickly before its secrets are buried forever, until of course the sun supernovas and you die….
It’s time to take your first journey into space, little Hearthian. Blast off into an alien solar system to uncover the strange physics and mechanics of planets you’ve only dreamed of….Wait didn’t we say this already? Yep – it’s a time loop.
So maybe this time you’ll explore Brittle Hollow with a black hole at it’s center. Or maybe it's volcanic moon? You have 22 minutes before the sun goes bang and we start this all over again.
Outer Wilds (the game) believes in you. It knows you will figure out it’s mysteries, even if it takes you a few loops. There is almost no point in beating the game – every little puzzle or planetary quirk is the best victory you could hope for. Outer Wilds' story, on the other hand, doesn't believe in you. It treats you like a kid, and indeed, it seems like all the characters in this game are themselves children. Yet while that’s a miss, nothing could drag down the awe, wonder, and majesty of this solar system.
Don’t rush it, enjoy the ride, and roast a marshmallow. Everything will be alright.
====
Our next game for Gameclub is Bloodborne. We would link it, but you know the one.
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 2:43 - Development and game background
- 7:15 - Blastoff!
- 10:30 - The loop
- 15:35 - Roguelike? Story based mastery
- 21:25 - The first planet
- 25:48 - The goal of the game
- 34:35 - Story vs gameplay
- 39:26 - Resetting the loop - Live Die Repeat
- 44:22 Story/writing
- 50:25 Trust in players
- 1:02:00 Subnautica’s pillars of game design
- 1:05:00sh The ending
- 1:26:45 Two idiots talk about science
- 1:33:00 Ratings
- 1:41:17 Goodbye
Show notes
- Double-Slit Experiment https://en.wikipedia.org/wiki/Double-slit_experiment
Hades - Gameclub
Hades is the latest release from Supergiant Games, a studio that consistently releases some of the slickest and most stylish games of the generation. This is the best yet.
You are Zagreus, a son of Hades, determined to break free from the Stygian realm of your birth.
A roguelike (roguelite?) that will test your twitch skills with weapons and power ups that make each run unique. Maybe most remarkably it has a nearly endless trough of voice lines and story beats that punctuate each run and unfold over the many deaths that await you.
The game can be a little daunting at first, but we loved this game and bet you will to. Check it out.
Next game for the gameclub is Outer Wilds: https://store.steampowered.com/app/753640/Outer_Wilds/
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 00:00 - Intro
- 00:57 What is Hades
- 07:30 Meta progression vs player mastery
- 10:30 Story vs challenge
- 15:05 Roguelikes and roguelites, are they fun?
- 29:40 Combat/Fav Weapons
- 37:00 Favorite Boons
- 41:40 Style, art, etc.
- 54:53 Music
- 1:00:00 Mythology
- 1:07:00: Random thoughts
- 1:15:00 Ratings
Show Notes:
- Eggplant Podcast Hades episode: https://eggplant.show/58-easing-into-hades-with-supergiant-games
Portal & Portal 2 - Gameclub
A listener asked us if we prefer the perfect brevity of Portal, or the focused improvements of Portal 2. But that gives it away – perfection wins every time.
We often described Portal as a proof of concept, but that isn’t a criticism. What else could you ask of a three hour game? It says everything it needed to say. After Portal was released, the thoughts of a generation of gamers were changed, maybe forever, about what games were and could be.
Portal 2 really wrung the rag of what we loved so much about Portal. It tried to be more, and it was in some ways. It was bigger, longer, funnier (or at least tried to be). But it wasn’t more novel or special. That might be too big of an ask to make. Yet with co op Valve proved it had a stone left unturned. That could have been the novelty that the game explored – the proof of concept that was enough to carry us through, but instead they went for…comedy? The moon was cool though.
Our next game for Gameclub is Hades. Play it with a controller. Happy gaming.
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 00:00 - Intro
- 4:01 - Basic concept of Portaling
- 11:30 - Portal is an accomplishment of creativity
- 15:51 - The fun of it
- 25:00 - Puzzling in Portal
- 34:40 - What kind of game is this
- 36:50 - Humor, AI, Marvel
- 58:25 - An indie game
- 1:04:28 - Sequels
- 1:18:34 - Is Portal 2 trying to say anything about Science
- 1:23:35 - Co Op
- 1:29:30 - Ratings
- 1:38:45 - Outro
Show Notes:
- Besties Portal Episode - https://the-besties.simplecast.com/episodes/yall-portal-still-rocks-R0q31a2d
- Bathos video - https://www.youtube.com/watch?v=w-QhdzQo66o
- Theory of relativity - https://en.wikipedia.org/wiki/Theory_of_relativity
- Narbacular drop - https://en.wikipedia.org/wiki/Narbacular_Drop
- Hades: https://store.steampowered.com/app/1145360/Hades/
Neon White - Now Playing
Alon is joined by Neil and Chris to talk about the fast, hyper, and hardcore game that is Neon White. We love it and it kicks ass, check it out.
Neil is on Twitter here: https://twitter.com/clineil_
Chris recently made a game called Silly Seance: http://sillyseance.com/
Happy gaming.
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 00:00 - Opening
- 01:10 - Neon White background
- 02:00 - How the game feels and the mechanics
- 03:34 - How it makes you feel
- 04:33 - The hints
- 07:17 - How do we play Neon White
- 11:25 - Difficulty curve and approaching the game in different ways
- 13:15 - Genius level design (the gifts)
- 16:54 - Onsighting a level
- 18:05 - It’s a platforming game
- 21:19 - The feel of running and jumping
- 24:01 - “Hellion” by Machine Girl
- 24:20 - Single player vs. team game responsibilities
- 28:21 - Too fast and too slow
- 31:35 - Neon White music compared to other game music
- 32:38 - “Virtual Paradise” by Machine Girl
- 33:43 - Favorite tracks from the soundtrack
- 34:21 - More “Hellion” by Machine Girl (Godspeed, baby)
- 35:46 - “Light in the Fog (Red’s Theme)” by Machine Girl
- 36:06 - Sidequests
- 40:18 - Steve Blum (Spike Spiegel), the voice acting, and the writing
- 43:25 - The story has very little to do with the gameplay
- 47:00 - Am I a Holy Gamer
- 50:46 - Sense of humor
- 52:54 - Does this feel like Persona
Show Notes:
- Asshole Mario Stage 1 - https://youtu.be/r86NLwCYXfk
- “Super Sonic Saves The World” (Romhacks) - https://youtube.com/playlist?list=PLALwcCNEIG0azLsP6LJ-jNw8iauuTr6Ca
- Eggplant podcast episode with Ben Esposito - https://eggplant.show/94-neon-white
- Neon White OST 1 - The Wicked Heart - https://machinegirl.bandcamp.com/album/neon-white-ost-1-the-wicked-heart
- Neon White OST 2 - The Burn That Cures - https://machinegirl.bandcamp.com/album/neon-white-ost-2-the-burn-that-cures
Chrono Trigger - Gameclub
Another classic that really held up. Released in 1995 for the SNES, Chrono Trigger continues to top “Best Of” video game lists. None of us had played it, so we played it!
The combat sort of sucked but there was so much that made up for that. It looked great, the world was compelling, some weird good NPC dialogue and a soundtrack that rocked.
Next Gameclub is Portal + Portal 2: https://store.steampowered.com/app/620/Portal_2/
Two months from now we are doing Hades, so start whenever is convenient and don’t save it until the day before the show: https://store.steampowered.com/app/1145360/Hades/
Happy gaming.
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Opening
- 1:15 - Chrono Trigger background
- 4:05 - Our background with games
- 8:10 - It looks amazing and do newer graphics really matter
- 13:13 - Is this an RPG? An adventure game?
- 17:00 - How's the combat?
- 18:40 - Battles on the area map
- 21:27 - The combat is bad
- 29:00 - Combat could have been good: boss fights etc.
- 36:05 - Music
- 39:27 - It was all a dream?
- 41:46 - Open ended endings
- 44:40 - Story and the world
- 55:05 - Time travel
- 1:03:42 - Is Crono the villain?
- 1:14:00 - Different endings
- 1:15:45 - Questions
- 1:18:40 - Ratings
- 1:22:10 - Next game Portal, Portal 2, Hades
Show Notes:
- Final Fantasy XII and the Glory of the Grind: https://killscreen.com/previously/articles/final-fantasy-xii-and-the-glory-of-the-grind/
Inscryption - Gameclub
Play the game, then come back and listen to this podcast.
How to talk about one of the more peculiar games of the last decade… Inscryption is a lot and it’s hard to describe it without spoiling it. It’s a deck-builder, it’s an escape room, it’s a roller coaster of a roguelike (sort of).
You can approximate this game’s vibe by combining the strategy of Slay the Spire, the wonder of Myst, the adventure of Jumanji, and the weirdness of Adaptation.
Perhaps it’s best to say Inscryption could not be experienced any other way than as a video game. It is a testament to what the medium is capable of. Play it! The great transcendence awaits.
Our next game for the gameclub is going to be Chrono Trigger from 1995: https://store.steampowered.com/app/613830/CHRONO_TRIGGER/
Happy gaming.
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 01:45 - Inscryption facts
- 03:41 - Spoiler alert!
- 05:23 - Deck-builders and roguelikes - we’re in!
- 06:54 - Act 1 and the ambience of the cabin.
- 14:10 - The health scales.
- 15:10 - Sacrificing as a theme.
- 17:00 - Kaycee’s Mod and the card game mechanics.
- 20:33 - Deck consistency, lack of synergies, card removal and comparing it to other card games.
- 34:43 - The game cheats so you can cheat too. And how that works with roguelikes.
- 35:56 - Best Death Cards.
- 38:05 - Inscryption isn’t a roguelike deck-builder really…
- 41:09 - I thought I got it. Act 2.
- 43:34 - Blair Witch Project type videos in a SD card and fantasy as an adult.
- 49:10 - Getting back on board with the game.
- 53:46 - A game for card game players.
- 56:50 - The conversation in Discord about the game.
- 58:37 - Another new world! Act 3.
- 01:02:42 - The bosses of Botopia breaking the fourth wall. The circular wall.
- 01:14:10 - The climax of the bosses through the end of the game.
- 01:20:11 - Why is Luke playing this game and why am I playing this game?
- 01:21:18 - Secrets.
- 01:24:25 - Luke playing the game vs. you playing the game.
- 01:28:03 - Video games are art and a unique medium.
- 01:33:46 - Ratings.
- 01:39:28 - A game and revelation about the experience of playing video games.
Show Notes:
- Slay the Spire - https://store.steampowered.com/app/646570/Slay_the_Spire/
- Daniel Mullins episode on Eggplant - https://eggplant.show/84-digging-the-rabbit-hole-with-daniel-mullins-inscryption
- A Circular Wall? Reformulating the Fourth Wall for Video Games - https://www.gamedeveloper.com/design/a-circular-wall-reformulating-the-fourth-wall-for-video-games
- Frog Fractions - https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/
Halo: CE - Gameclub
This is the story of a man, John-117, the Master Chief. This is the story of America. Of Bungie. This is the story of developer crunch, of sleeping in the office, of grandiose expectations, and of delivering on them (albeit imperfectly).
The name itself “Halo: Combat Evolved” is a corporate compromise between Bungie artists and Microsoft marketing shills.
This is the story of multiplayer so good that it made mothers across America weep. It’s the story of staying up all night at your friend's house because nothing besides this moment matters.
We present this podcast to you as incomplete as any analysis of a seminal game is bound to be.
“Halo – it’s finished”
“No. I think we’re just getting started”
For the next Gameclub we are going to be playing Inscryption - https://store.steampowered.com/app/1092790/Inscryption/
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 2:33 - Halo CE facts
- 5:32 - Combat
- 11:20 - Guns
- 14:00 - Comparing to other FPS
- 23:00 - AI and Aliens
- 32:01 - Story (What story?)
- 36:59 - Development
- 48:35 - Halo isn’t cool
- 56:00 - Multiplayer
- 1:10:28 - Deathmatch
- 1:22:55 - Graphics and the remaster
- 1:29:23 - Ratings
- 1:42:29 - Next Gameclub game: Inscryption.
Show Notes:
- Aliens influence on Halo CE - https://www.youtube.com/watch?v=riJdsvaLS8w
- Apple keynote - https://www.youtube.com/watch?v=x2RMHeMGDDU
- Inscryption - https://store.steampowered.com/app/1092790/Inscryption/
Prey (2017) - Gameclub
For this gameclub the Wide Flank gang played “Prey” (2017).
The Typhon have broken containment and are running amok on the space station Talos 1. But this is an immersive sim so as much as it is your job to blast these aliens to bits, you also need to read a lot of emails between HR and disgruntled office workers.
The game is a little messy, but that's kind of the point. Unfortunately Prey doesn’t communicate the broadness or possibility of its systems early on so your mileage may vary. Space, however, has never looked this good.
For the next Gameclub we are going to be playing Halo: Combat Evolved, so get that going: https://store.steampowered.com/app/1064221/Halo_Combat_Evolved_Anniversary/
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 1:45 - Game facts
- 3:55 - Genre
- 7:45 - Premise
- 10:19 - The immersive sim
- 16:04 - GLOO Gun
- 19:50 - Recognizing playstyle
- 27:00 - Dead weight or rewarding exploration
- 30:47 - The game doesn't teach you
- 33:00 - but the difficulty might
- 39:00 - Philosophy vs narrative
- 47:15 - Weak narrative in an immersive sim
- 57:20 - Pacing and losing steam before the end
- 1:02:58 - The twist
- 1:08:50 - Staging and storytelling
- 1:16:44 - Ratings
Show Notes:
- Noclip documentary: https://www.youtube.com/watch?v=kXLxaKrcFZ0
- Unfinished Swan: https://youtu.be/Y2B78qD4hGU?t=122
- Bullet Points: https://www.bulletpointspodcast.com/post/161359592822/episode-41-prey
- Being the minotaur: https://www.vice.com/en/article/7xxxvg/prey-might-have-a-terrible-ending-but-thats-what-makes-it-great
Mega Man X - Gameclub
This month the gang played Mega Man X. Was it good? Yes. Could it have been better? Yes.
It's a blast from the past with a killer soundtrack and a half-assed attempt at a Blade Runner plot line. What's not to love? How about enemies respawning immediately after killing them just because the camera moved.
We spend a lot of time comparing MMX to other games trying to pinpoint what about the mechanics feel so good. We also try to nail down what makes boss fights fun -- if they are ever fun.
For the next Gameclub we are going to be playing Prey, so get that going: https://store.steampowered.com/app/480490/Prey/
Everywhere that you can find us: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Intro
- 2:38 - MMX overview
- 4:15 - Frame delay
- 5:02 - Controls/Movement
- 8:35 - Doom and similar games
- 14:16 - MMX wants to be fast paced but aint
- 16:45 - The game is dated
- 19:50 - Could this have been a Metroidvania?
- 22:50 - How about make it *only* boss fights
- 26:30 - Favorite gun
- 27:00 - Why do a buster only playthrough?
- 28:20 - Order of bosses
- 32:20 - Favorite boss
- 38:30 - Telemelt!
- 40:27 - Difficulty and Soulsborne
- 45:20 - Story
- 47:37 - Opening level game design
- 54:50 - Cup head and memorization
- 1:00:00 - Favorite boss…of all time?
- 1:03:48 - Best music
Show Notes:
- Bo Jackson - https://en.wikipedia.org/wiki/Bo_Jackson
- Telemelt - https://telemelt.com/
- Ego raptor (don't watch this) - https://www.youtube.com/watch?v=8FpigqfcvlM
Dune (2021) - Zero One Why
This month, Aleah, Teddy and Danny discussed Dune Part 1. There's a lot to like about this film and a lot to look forward to in Part 2, but it definitely has its missteps. As readers of the book, we definitely felt that Denis did a great job visualizing Frank Herbert's novel.
Next game for Gameclub is Mega Man X. Happy gaming.
Everywhere that you can find Wide Flank: https://linktr.ee/wideflank
The Last of US (2013) - Gameclub
The Last of Us. Yep, we decided to play it one more time (or in Alon’s case, the first time). Teddy and Danny have played this many times since its release, and to no one's surprise, still loved it.
It’s a game that gets its storytelling so right. The voice acting is 2nd to none. The plot is familiar, and even has its fair share of tropes, but its characters are so well developed that we didn’t mind. The level traversing and combat leaves something to be desired, but hey, nobody is perfect.
While this game might not have GOAT status, it was a great ride and a lot of fun to talk about. This may be one of the best pods yet, but that’s for you to decide.
Next game for Gameclub is Mega Man X. Happy gaming.
Everywhere that you can find Wide Flank: https://linktr.ee/wideflank
Timestamps:
- 0:00 - Opening
- 1:32 - Credits
- 4:08 - Prologue
- 7:18 - Is this a cinematic?
- 10:50 - Game synopsis
- 14:10 - This game gets boring very quickly
- 21:42 - Cinematics vs gameplay
- 26:35 - Human contact and bonding moments
- 29:40 - Combat issues, skill potential
- 33:39 - Slaves to the script
- 40:00 - More combat...
- 49:00 - Zombies: the worst part of the game
- 52:37 - A story without villains and heroes
- 55:30 - Empathy for the characters
- 58:22 - Why is this a game?
- 1:10:20 - Winter
- 1:14:32 - Joel’s virtuous circle
- 1:17:00 - The ending
- 1:28:40 - The Fight with David
- 1:32:00 - Best game of all time
Show Notes:
Bo Burnham: Inside - Zero One Why
Before Wide Flank, there was a podcast called Zero One Why. It was a show where Teddy, Danny and Aleah reviewed movies and gave them a One (watch it) or a Zero (don’t watch it) and talked about why. We reunited to review and react to Bo Burnham’s Netflix special “Inside”. We had an amazing time recording together again and did our best to add some unique takes on the widely lauded and over-reviewed comedy special.
Zero One Why is making a return on the Wide Flank channel. Expect to see one of these coming out a month! If you love movies and TV, this is a great series for you. If not, we’ll see you for the next Gameclub!
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Time Stamps
Intro: 00:00
Inside Overview: 01:25
Our History with Bo Burnham and Inside: 02:45
What is Comedy? 09:25
Difficulty articulating feelings about Inside: 10:07
Is it Funny?: 13:14
Eight Grade: 15:05
Make Happy: 16:25
Contemporary Comedy: 18:39
The Social Media Generation: 23:55
Approaching Inside: 28:45
Do we care that this isn’t real?: 29:17
Negative Criticism of Inside: 31:05
This is fake and it should be fake: 33:10
Exploring the title: 33:58
Why are musicals good? 35:35
Favorite Moments: 40:55
That Funny Feeling as a time capsule: 43:29
Cancelling Bo Burnham: 46:40
What happened to poetry?: 47:45
White Woman’s Instagram: 50:17
Self Harm and Mental Health: 50:55
When he’s right, he’s right: 1:00:32
Enjoying depressing media mid pandemic: 1:01:40
Ratings: 1:03:20
Wide Flank is also on:
- Patreon: https://www.patreon.com/wideflank
- Instagram: https://www.instagram.com/wideflank/
- Twitter: https://twitter.com/WideFlank
- TikTok: https://www.tiktok.com/@wideflank
- Substack: https://wideflank.substack.com/
- YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
- Anchor: https://anchor.fm/wideflank/
- Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3
- Apple Podcasts: https://podcasts.apple.com/us/podcast/wide-flank/id1572726441
- Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81OWIwNzZlOC9wb2RjYXN0L3Jzcw==
- RSS Feed: https://anchor.fm/s/59b076e8/podcast/rss
Metal Gear Solid (1998) - Gameclub
For this month’s Gameclub, Alon, Danny and Teddy talk about Metal Gear Solid (1998).
This was our hardest episode yet. What can you add to the pile of think pieces and criticism of one of the most beloved games of a generation? We do our best to use terms like postmodern and the 4th wall to describe our experience but not sure if we say them correctly.
There are some misses here: Why is it in 3D? Why can’t you aim in first person? But some of its flaws are its greatest strength, like why does Snake repeat back nouns to other characters as a question — “2nd floor basement?”.
This is a game with heart. It takes risks and may stumble more often than it succeeds, but Kojima won us over for life (at least Teddy and Danny -- Alon is still a work in progress).
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Timestamps:
- 00:00 - Intro
- 02:08 - Metal Gear Solid overview
- 04:20 - What version we played
- 04:51 - Our Metal Gear history
- 07:40 - Our Kojima history
- 13:05 - How to describe this game?
- 15:07 - Game narrative synopsis
- 16:56 - It’s bad, but also good!
- 22:09 - The first postmodern game
- 24:02 - 4th wall for videogames
- 26:21 - Does a bounty of easter eggs make a game?
- 32:06 - Holding hands when introducing a game
- 33:50 - The critics are wrong
- 39:45 - Kojima make a movie?
- 44:54 - Not all the gameplay is bad
- 46:22 - Boss fights
- 49:40 - Should it be 3D?
- 52:10 - Mechanics are good, if not gameplay
- 57:40 - More 3D
- 1:02:20 - How was the wall breaking
- 1:07:00 - Translation and story
- 1:14:00 - Nukes
- 1:20:45 - Favorite lines
- 1:29:20 - Sexism
- 1:36:15 - Does MGS stand alone or lean on the sequels to make its mark
- 1:43:20 - Movie vs game
- 1:47:00 - Wrap up
Show Notes:
- Escape from New York trailer - https://www.youtube.com/watch?v=PYYZFcvQfRg
- Reformulating the 4th wall - https://www.gamedeveloper.com/design/a-circular-wall-reformulating-the-fourth-wall-for-video-games
- Translation story - https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein
- the 7 polygon penis in Hitman 2 made me gay - https://twitter.com/radiatoryang/status/1163590116440457216
- Solid Gear Metal - https://www.youtube.com/watch?v=p8iBBJE_MZ0
Subnautica - Gameclub
For this month’s Gameclub, Alon, Danny and Teddy talk a lot about Subnautica.
You are a lone survivor after an interstellar spaceship crashes down on an ocean planet. What do you do? Scuba dive and mine minerals until you can blast back off into space, of course. The game isn’t perfect, but the ambiance? Flawless.
We spend a lot of time talking about the early access release schedule and how that likely influenced the final product. Subnautica isn’t quite sure what it wants to be and as a result doesn’t really nail anything. That’s okay because we love that people are trying big bold things.
For the next Gameclub we are going to be playing Metal Gear Solid -- the PC version: https://www.gog.com/game/metal_gear_solid
We got a lot of requests to do The Last of Us and Metal Gear Solid 2, which we’ll do next in that order, so we’re going to do a faster turnaround with MGS and record on September 22nd.
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Timestamps:
- 00:00 - Intro
- 02:00 - Subnautica overview
- 03:58 - Modding, the mother of games
- 05:54 - Charlie Cleveland’s (lead designer) pillars of game design
- 08:14 - Early access: medium is the message
- 11:10 - Criticism is easy - building games is hard
- 13:40 - From Fortnite to majesty
- 19:02 - The horror
- 23:06 - Scuba diving, scale, and realism
- 30:37 - Wishing this was the real ocean
- 38:45 - What kind of game is this. Survival?
- 49:03 - Open World?
- 54:37 - Teaching you how to play, sort of
- 59:23 - Retracing your steps feels bad
- 1:01:11 - Early access content release
- 1:05:00 - Story drops are cool
- 1:06:27 - Looking stuff up
- 1:09:40 - End of the game is hard gated
- 1:12:45 - Revamping the Cyclops
- 1:16:30 - It should have been multiplayer
- 1:26:40 - Hows the story
- 1:35:55 - Wide Flank questions
- 1:52:38 - Reflecting on the Pillars
Show Notes:
- Ratatouille and being a critic : https://youtu.be/Ih6jcKd7VwU
- Subnautica update history: https://subnautica.fandom.com/wiki/Update_History_(Subnautica)
- Medium is the message: https://youtu.be/AxFzf6yIfcc
- Sonic air bubble: https://youtu.be/WP5CUZZ_vCc
- Reframing the Cyclops: https://www.charliecleveland.com/reframing-the-cyclops/
- Hunt for Red October: https://youtu.be/4unk6siO-tI
- Deadspace co-op losing your mind: https://youtu.be/Wdws6dtF-2A?t=440s
- Loss of colors underwater: https://www.scubadiverinfo.com/2_red_at_depth.html
The Music of Doom (2016) - Deep Dive
Doom (2016) is fucking sick and, piggybacking off of our Gameclub episode last week, so is the music.
We got two musician friends to come on and talk about Mick Gordon’s OST and listen to some tracks. Shoutout to Damon from Infinity Shred (https://infinityshred.bandcamp.com/) and Luke from Anamanaguchi (https://anamanaguchi.com/).
In case you missed it here is the Gameclub episode about Doom (2016) where we talk about the game, first person shooters, how the game works, becoming the Doomguy, glory kills, and a whole lot more: https://www.patreon.com/posts/gameclub-doom-53954386
Join our discord!!! https://discord.gg/ACbDjNhMpJ
- 00:00 - We started a Patreon! https://www.patreon.com/wideflank - the music playing here is “Authorization; Olivia Pierce”
- 01:36 - Intro with Damon from Infinity Shred and Luke from Anamanaguchi.
- 02:12 - When did you guys play Doom?
- 03:57 - Places to play games from. What is the most fitting place to play Doom from? Hell?
- 04:47 - Not liking games on the first try and being in the right mindset for specific games.
- 05:55 - First impressions of the Doom Soundtrack.
- 08:43 - The sounds that Mick Gordon used and the implementation of those sounds.
- 12:16 - The pace of the soundtrack and the overwhelming-but-not-overwhelmingness of it.
- 16:11 - “Hellwalker”
- 18:05 - The cinematic and slow-motion feel.
- 19:12 - Current AAA games and their scores.
- 20:22 - “I want it to sound like this.” - How does a composer work with that?
- 22:16 - The references for Mick Gordon.
- 23:20 - What is “djent” music?
- 24:13 - The shared vision of Doom.
- 25:44 - “I, Dogma” into “Rip & Tear”
- 27:07 - Hardstyle meets Tony Hawk. Doomslayer on a skateboard skating around hell with a shotgun but also in a club with hardstyle… or something.
- 28:10 - Great metal record. It’s an album. But Mick’s live performance couldn't match the music.
- 31:01 - Drama over the Doom Eternal soundtrack.
- 32:32 - What are each of your relationship’s to metal like? Has the Doom soundtrack changed that at all?
- 37:15 - How much different is it composing for a game or a film versus making music for yourself or your band?
- 39:52 - Compositionally allowing for repeated listens with the lack of melody.
- 41:32 - “Bfg Division”
- 43:23 - The whole is greater than the sum of the parts.
- 45:40 - The importance of using hardware and using electricity for the sounds as opposed to using software.
- 49:13 - “Harbinger”
- 51:02 - Nine Inch Nails influence.
- 51:25 - The music exists within a specific context.
- 53:41 - Favorite track or moment of the game?
- 54:46 - Where can people listen to Infinity Shred and Anamanaguchi?
- 55:24 - “SkullHacker”
Doom (2016) - Gameclub
Alon, Danny, and Teddy play Doom (2016). They went to Mars, they went to Hell, and they ripped and they teared along the way. But first they had to put on the Doomguy mask and become the Doom Slayer.
Doom in 1993 both defined and challenged the idea of what a First Person Shooter is, was, and should be. Doom in 2016 did it again. And it fuckin’ rocked.
- 00:00 - Technical difficulties and we started a Patreon! https://www.patreon.com/wideflank
- 03:37 - Intro
- 04:17 - Doom (2016) background.
- 06:09 - id Software and the Two Johns.
- 07:17 - Is this a good game?
- 10:54 - The opening and then learning how the game works (if you stop moving you die).
- 13:39 - Growing your arsenal and how it opens up combat.
- 14:38 - Movement: “Bruce Lee on a skateboard with a shotgun.”
- 17:46 - Robert Yang.
- 19:00 - Lack of sprint and always having your gun up.
- 19:57 - Glory Kills and the Chainsaw as essential mechanics.
- 28:36 - Not a reboot, an homage, and questioning what makes a shooter engaging.
- 32:15 - Hitscan vs Projectiles, proven by paintball vs laser tag.
- 35:07 - What is a first person shooter?
- 36:14 - You ARE the Doom Guy.
- 40:10 - The Story: was it needed?
- 48:59 - The game's sense of humor (turkey punching).
- 53:47 - We need more projectile shooters.
- 56:25 - Examining the FPS genre and perspective.
- 1:01:15 - Sound Design and FX and the INCREDIBLE music.
- 1:07:35 - Deeper into level and map design.
- 1:10:15 - This game is too easy? Is that a bad thing?
- 1:13:00 - Would Doom be better with split-screen co-op?
- 1:17:40 - Single player games are lonely, but some are lonelier than others.
- 1:20:00 - Why are we discussing exclusively single player games?
Join our discord!!! https://discord.gg/ACbDjNhMpJ
Show Notes:
- GDC talk “Embracing Push Forward Combat in DOOM” - https://www.youtube.com/watch?v=2KQNpQD8Ayo
- Robert Yang games: https://debacle.us/
- Noclip doc “To Hell & Back” - https://www.youtube.com/watch?v=PS6SBnccxMA
- Greg Kasavin (from Supergiant Games) “Doom is asking important questions that other FPSes aren’t” - https://www.pcgamer.com/doom-is-asking-important-questions-that-other-fpses-arent/
We’re also on:
- Patreon: https://www.patreon.com/wideflank
- Substack: https://wideflank.substack.com/
- YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
- Anchor: https://anchor.fm/wideflank/
- Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3
- Apple Podcasts: https://podcasts.apple.com/us/podcast/wide-flank/id1572726441
- Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81OWIwNzZlOC9wb2RjYXN0L3Jzcw==
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- Instagram: https://www.instagram.com/wideflank/
- Twitter: https://twitter.com/WideFlank
Guilty Gear Strive - Now Playing
Alon is joined by friends and fighting game freaks Chris and Hayden to talk about the newest hype fighter called Guilty Gear Strive. We try to focus on the appeal of the game and what the designers nailed about the game but also we drift into some more macro game design concepts.
Now Playing is a new series from Wide Flank (as opposed to Gameclub) where we’ll bring on friends/gamers/whomever to talk about what game they’re currently playing and why they’re playing it and what’s good about it and what’s bad about it and if we should play it or not and so on and so forth.
Let’s rock.
- 00:00 - Intro and background of Guilty Gear.
- 01:08 - Accessibility and barrier to entry.
- 06:54 - Playing “off book” but not playing optimally.
- 08:03 - Different types of players and playstyles.
- 11:34 - Guilty Gear’s “off book” feeling.
- 12:26 - Playing optimally, skill ceiling, and a strong meta game.
- 14:15 - What is “canceling” in fighting games and specifically Roman canceling in the Guilty Gear series?
- 14:51 - Canceling in other fighting games vs. Roman canceling in Guilty Gear Strive.
- 19:40 - The importance and role of graphics, aesthetics, and storylines in games.
- 29:48 - Guilty Gear’s graphics, aesthetics, and storyline.
- 31:08 - Busy visuals and screen real estate.
- 35:20 - What’s especially fun or compelling about anime fighters and Arc System Works’ games?
- 38:48 - The diversity of fighters / characters.
- 41:17 - Balance in games.
- 48:17 - Netcode and rollback.
- 54:32 - And finally the worst part of the game: The matchmaking system.
Join our discord!!! https://discord.gg/ACbDjNhMpJ
We’re also on:
- Substack: https://wideflank.substack.com/
- YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
- Anchor: https://anchor.fm/wideflank/
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Castlevania: Symphony of the Night - Gameclub
Alon, Danny and Teddy play Castlevania: Symphony of the Night. It was like running a marathon and then running the same course in reverse. Was it fun? Sort of. We’re glad we did it.
SotN is definitely smarter than it looks at first blush. It’s dripping with style and the soundtrack is bananas. There was a lot that didn’t age well, but that's okay. Your racist grandma still has some redeeming qualities. What we really loved was the mastery of the space and navigation of Dracula’s castle -- and it’s our castle now...father.
Some chapters to help you navigate this monster ep:
- 00:00 - Get your mind read
- 01:00 - Background
- 03:46 - Is this is a good game
- 06:55 - Game(r) age
- 09:04 - Other games at the time
- 12:00 - Saving/Dying is bad
- 16:47 - Combat loop is bad
- 19:55 - Favorite boss fight
- 24:03 - Favorite subweapons (spells)
- 29:59 - Game doesn’t incentivize experimentation
- 30:45 - How to eat a peanut
- 31:58 - Inventory and item management
- 36:58 - Danny freaks out
- 40:50 - Forgettable design elements
- 42:15 - Remake differences
- 46:10 - The game has style
- 50:55 - Mob design
- 52:09 - Music
- 58:22 - Depth of design
- 01:04:34 - More music
- 01:11:32 - Broken mechanics
- 01:14:14 - Replayability and difficulty
- 01:19:30 - Getting the castle wired
- 01:24:50 - Best moments
- 01:27:20 - Best lines
- 01:29:00 - Development team principles for SotN
- 01:31:22 - Sunglasses
- 01:33:00 - Great game, but…
- 01:36:47 - Goodbyes
- 01:38:12 - On next month's episode we will be playing Doom (the 2016 reboot)
Show notes:
- It turns out there actual is a pretty helpful game manual: https://s.mprd.se/roms/psx/Castlevania%20Symphony%20of%20the%20Night/csotn.pdf
- Mozart Requiem: https://en.wikipedia.org/wiki/Requiem_(Mozart)
- Konami is bad: https://kotaku.com/sources-when-you-work-at-konami-big-brother-is-always-1724058241
- Original interviews with developers: https://shmuplations.com/symphony/
Join our discord!!! https://discord.gg/ACbDjNhMpJ
We’re also on:
YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA
Anchor (where you can find all podcast links and RSS feed): https://anchor.fm/wideflank/
Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3
Substack: https://wideflank.substack.com/
Instagram: https://www.instagram.com/wideflank/
Twitter: https://twitter.com/WideFlank
Half-Life 2 - Gameclub
Alon, Danny and Teddy played through Half Life 2 and had a freaking BLAST. Do we say anything original here? Probably not, but it was great to play and shoot the shit, so to speak. We wanted to keep our very first ep short and sweet, but we cover:
- 00:00 - Intro
- 00:34 - Is this still a good game
- 06:35 - What aged the best
- 10:00 - What aged the worst
- 18:00 - Pathing, level design
- 20:30 - Game difficulty
- 22:02 - Quicksaving
- 34:49 - What's the best gun
- 36:50 - What's the best gravity object
- 40:02 - Hitscan vs projectiles
- 43:33 - What's the best quote
- 46:55 - G-Man love
- 51:00 - Silent protagonists
- 56:00 - What's the most replayable moment/chapter
- 1:00:19 - Music
- 1:04:18 - Player agency vs game narrative
- 1:06:35 - The ending
- 1:08:21 - On next month's episode we will be playing Castlevania: Symphony of the Night
Show notes:
- Coriolis effect clip https://youtu.be/ReOoZbWixlc?t=1052
- Singing vortigaunt: https://www.youtube.com/watch?v=lzpl_e23D1Y
Also, correction, apparently the coriolis effect does influence bullet trajectories, but in very small ways that seem nearly impossible to account for. If you are an experienced marksman and have some feedback for us, we'd love to hear it, and please tell us why we are wrong.
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- Twitter: https://twitter.com/WideFlank
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