Level Design Podcast

LD005 - Talking Control with Paul Ehreth

An episode of Level Design Podcast

By Mark Drew
About
The Level Design podcast is your view into the world of game development through the lens of level design!
More places to listen
The Level Design podcast is your view into the world of game development through the lens of level design!

More places to listen

LD007 - Hellscreen with Jamie Degen
Join our host Mark Drew in this exclusive 1 on 1 interview with Freelance 3D artist, Jamie Degen as they discuss his latest gaming venture, Hellscreen! 
38:00
November 1, 2019
LD006 - Talking WatchDogs 2 and more with Chris Filip
In this week's episode we're joined by special guest, Video Game Designer/Product Manager - Chris Filip!  We take a look at their career to date - including Game Anglia, a little about WatchDogs 2 and more! 
41:48
October 7, 2019
LD005 - Talking Control with Paul Ehreth
In this episode we sit down and talk with Paul Ehreth, Control’s Lead Designer at Remedy! Join us as we discuss and discover the secrets behind the design of The Oldest House.
59:28
September 19, 2019
LD004 - Juju Adams
In this edition of the Level Design Podcast we chat to Juju Adams about procedural generation and Hyper Light Drifter. Hyper Light Drifter  Swords of Ditto Rivals of Aether Game Maker Studio Battle Toads The Art of Journey
31:54
August 6, 2019
LD003 - More Level Design Questions with Jonathon and Rob
In this episode Jonathon Wilson (Hangar 13) and Mark Drew (CMDGames) bring back Rob McLachan (The Chinese Room)  to talk about the questions that are burning up the Level Design Community.  We also provide advice for students and a reading list of great books. 
43:16
June 11, 2019
LD002 - Level Design Questions
Level Design Podcast Episode 2 In this episode we bring back Claire Morley (Three Fold Games) and Jonathon Wilson (Pocket Money Games) to answer the questions we ran out of time at the panel.
43:54
May 7, 2019
LD001 - Level Design Mysteries Panel at EGX Rezzed 2019
In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions.  We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improve the overall gameplay. The panel consists Steve Lee (Bioshock Infinite and Dishonored 2), Claire Morley ( Before I Forget) , Rob McLachlan (Silent Hill: Origins, SH: Shattered Memories, Winter Hall and now at The Chinese Room) and Jonathon Wilson (Shu, Augmented Empire, They Suspect Nothing and Dimension Hunter 2) and is moderated by Mark Drew (CMD Studio).
38:31
April 18, 2019
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